With the recent release of Fallout 76: Wastelanders, the return of NPCs and traditional Fallout-style storytelling has seen the online Fallout find some post-apocalyptic redemption. We sit down with Bethesda Game Studios to discuss its development, the troubled launch, and the road ahead.
A snippet from our chat with Fallout 76 Project Lead Jeff Gardine and Lead Designer Ferret Baudoin.
The return of NPCs sees tension and mystery return to the simple act of exploration. With Wastelanders the spotlight not only hits the Settlers that have created a new village called Foundation. Or, the Raiders that have turned the wreckage of a crashed space station into a shanty town called Crater. It hits the stage too – West Virginia.
Click Here to Read Inside Fallout 76 – From Launch to Wastelanders and Beyond
Did you ask them why the f*** we don't have TES 6 yet? Or why they wasted time and money making 76 and not a proper fallout game? I am sure Starfield is nice and all but TES 6 and a new Fallout 5 would be far more important.