It's a Coffee Videogame about Coffee - Coffee Talk Review
Sydney, New South Wales
While we're all cooped up at home, more and more games of varying interests are starting to froth to the surface. New experiences we might not have delved headlong into in the past -- even in our case, despite the number of games that reach our inbox or mailbox, we often don't get access to everything. Which is why when we saw a bit of hype percolating around a little Indie called Coffee Talk, we jumped right in, bought it, and haven't had a single regret since.
As is our lot in life, we also decided to review it, despite the fact it's been out in the wild for a few months, because there might be some, or a lot, of you who haven't heard much about this little gem just yet.
Here's a snippet:
The interesting part of Coffee Talk is that the gameplay really only comes in the form of making coffee. Which might sound boring, and at times you’ll crave that tiny slice of interaction, but as with Lucas Pope’s brilliant Papers Please, much of Coffee Talk is about conversation and observation. You learn each character’s plight night-to-night and as the game progresses, they’ll need new types of drinks to help them relax, perk them up or to just sip away the time. It’s a game unlike anything else, but the writing within is exquisite and on-point as a reflection of the world we live in right now. What helps, however, is that Toge has taken the fantasy basis of so much gaming and baked into a believable world. This isn’t a coffee shop that serves only humans, its clientele is as rich and vast and the wider fantasy world outside in the rain-drenched Emerald City (and beyond).