Released earlier this week and available now for PC via Xbox Game Pass and Steam, Gears Tactics sees the long-running franchise branch out into the turn-based tactics. And the results are impressive. Ahead of its release we had the chance to spend time with The Coalition to talk about the creation of the game.
Defensive cover and being tactical about where your units are positioned - to avoid being flanked or overrun - is not only a staple of the genre but applies to the heavyweight in the sci-fi turn-based game, XCOM. During the initial development and design meetings for what would ultimately become Gears Tactics, the teams at The Coalition and its partners at Splash Damage began breaking down Gears combat into granular detail. The result: pouring over each move, weapon, enemy AI, and how each level was designed.
Click Here to Read A New Turn - The Making of Gears Tactics
This is looking good... that price though. Its been a while since I had to pay $99, even for a AAA game.
Xbox PC game pass is $1 for a month - and I think it's $5 normally