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A New Turn - The Making of Gears Tactics
KostaAndreadis
Melbourne, Victoria
6866 posts
Released earlier this week and available now for PC via Xbox Game Pass and Steam, Gears Tactics sees the long-running franchise branch out into the turn-based tactics. And the results are impressive. Ahead of its release we had the chance to spend time with The Coalition to talk about the creation of the game.

Defensive cover and being tactical about where your units are positioned - to avoid being flanked or overrun - is not only a staple of the genre but applies to the heavyweight in the sci-fi turn-based game, XCOM. During the initial development and design meetings for what would ultimately become Gears Tactics, the teams at The Coalition and its partners at Splash Damage began breaking down Gears combat into granular detail. The result: pouring over each move, weapon, enemy AI, and how each level was designed.

“At its core using and staying in cover is a big part of Gears, but it's not just cover as a defensive haven,” Tyler explains. “Cover is how you move through the world, it's how you perceive the fronts of battle, how enemies set up against you, how you flank and break through. That first development step was breaking it all down, and it allowed us to come up with a roadmap of what combat in Gears is all about.”

Click Here to Read A New Turn - The Making of Gears Tactics
03:15pm 01/05/20 Permalink
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03:15pm 01/05/20 Permalink
Ickus
Perth, Western Australia
680 posts
This is looking good... that price though. Its been a while since I had to pay $99, even for a AAA game.
06:34pm 01/05/20 Permalink
Zapo
Brisbane, Queensland
3427 posts
Xbox PC game pass is $1 for a month - and I think it's $5 normally
11:16am 02/05/20 Permalink
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11:16am 02/05/20 Permalink
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