Ray-tracing is one of those next-gen features that will become commonplace once the PS5 and Xbox Series X come onto the scene. Currently limited to the high-end PC space, where NVIDIA's RTX line of GeForce cards helped usher in the groundbreaking feature, it's something that has been dropping jaws for quite sometime.
Which is why we've decided to go through each game that supports ray-tracing and rank them all in terms of impressiveness. And we cover it all - from Battlefield to Control to 1997's Quake II RTX.
Click Here for RTX On - Ranking Real-Time Raytracing and Next-Gen Graphics In Games
I gotta say, that when I play a game like Doom Eternal, and the lighting looks so absolutely perfect and everything is just so smooth and gooey with awesomeness compared to when I play Metro:Exodus where everything is also looking pretty shmick but runs at around 60fps compared to 120-140 I find myself thinking ray-tracing has a long way to go. To me it will have to get to the point where PhsyX is at - something you can absentmindedly turn on knowing it will have little performance impact. At roughly 40% FPS cost RTX is just way too expensive to be worth it at this stage. I haven't played Control yet which is a very nice looking RTX showcase I'm told but surely it can't look that much better than Doom:E?
Was expecting a post on Nvidia's DLSS 2.0.
This is a game changer for getting real time ray tracing in games to a reasonable frame rate. It's completely different to their first release of it.
And even if you dont use ray tracing, it improves framerates almost double without any discernible loss of quality.