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Diablo 4 - Blizzard on the Technology Behind Sanctuary, the Characte...
KostaAndreadis
Melbourne, Victoria
6367 posts
The second part of our big Diablo IV interview with Blizzard. We sat down with Game Director Luis Barriga and Art Director John Mueller, and here we discuss the new dynamic camera, creating you character, the new engine, and how item trading works.


“We have those moments where we play with the perspective a little bit to either show you a landmark or a vista and stuff like that,” Luis Barriga, Game Director on Diablo IV at Blizzard tells me. “And then when it comes to a World Boss, we zoom out the camera out quite a distance to put you in the same space with 12 other players. That will be rare in the live game, but we included it in the demo to ensure everyone got to see it.”

This taste of what a World Boss encounter or large-scale multiplayer event might look like in Diablo IV was seamless in the demo, the camera pulling back to reveal a large imposing demon called Ashava. New players appearing, and a big battle then taking place. Even though the encounter was sped up considerably for the demo, it was a chance for all to see this new dynamic camera arriving as part of Diablo IV.

Click Here to Read Our Diablo IV Interview
01:24pm 25/11/19 Permalink
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01:24pm 25/11/19 Permalink
dais
Brisbane, Queensland
12337 posts
This is sounding fantastic. The reported increase in the level of detail in every aspect of the game is very interesting.
09:38pm 17/12/19 Permalink
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09:38pm 17/12/19 Permalink
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