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Half Life: Alyx - a flagship VR Half Life Universe Game Developed by...
fpot
Gold Coast, Queensland
26807 posts

So tempted to call it Half Life 3 but I resisted.

Will be VR only. Coming out in March 2020. Not sure where in the timeline it will sit - more news coming out soon.

https://www.pcgamer.com/rumour-valve-are-about-to-announce-a-vr-game-called-half-life-alyx/


02:15pm 19/11/19 Permalink
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02:15pm 19/11/19 Permalink
trog
AGN Admin
Other International
39835 posts
could this be VR's killer app?!

I have long wondered if HL3 might be the thing to really drive VR as a platform. This is a big brave move by Valve (although I find it very hard to believe that the game won't work on non-VR rigs, at least not after some community hacking anyway).

I am no longer convinced VR is the ultimate, uh, endgame for gaming. At least not with the current generation of tech and not for the mass market. So I am not sure how much impact this will have, but I look forward to seeing how it goes.
02:44pm 19/11/19 Permalink
dais
Brisbane, Queensland
12334 posts
Could this be the Diablo Immortal of Half-Life? Surely this is just going to piss off a heap of people dreaming of Half-Life 3.
07:43pm 19/11/19 Permalink
fpot
Gold Coast, Queensland
26809 posts
I guess, but Diablo Immortal never had any chance whatsoever of being good whereas this does. Here's hoping.
08:34pm 19/11/19 Permalink
trillion
Ballarat, Victoria
4468 posts
wouldn't be in keeping with Half-Life 2 lore without d0g
03:10pm 20/11/19 Permalink
dais
Brisbane, Queensland
12335 posts
Here's the trailer. I reckon you are right about it being VR's killer app trog. Shame if you don't have VR though!

11:48am 22/11/19 Permalink
Spook
Brisbane, Queensland
41396 posts
vid looked cool, aussie and kiwi accents?

sounded like rhys darby!
12:22pm 22/11/19 Permalink
Ickus
Perth, Western Australia
673 posts
Shame if you don't have VR though!


That would be me. :(

I will add it to the list of things I want
- ultrawide 1440p monitor
- 2080 ti to make it all purdy like.
- decent VR system
12:50pm 22/11/19 Permalink
trog
AGN Admin
Other International
39836 posts
why the floating hands. I find this almost a dealbreaker for me in VR games. I want to look down and see my virtual body and have my virtual arms articulate. Otherwise it just really breaks the immersion to the point that I'd rather not bother.

I'll be honest, I am a bit underwhelmed by that, although I am not on a good link at the moment so wasn't able to watch it full screen high def. I'll try again later when I'm back in my hotel on fibre.
01:47pm 22/11/19 Permalink
Ickus
Perth, Western Australia
674 posts
why the floating hands. I find this almost a dealbreaker for me in VR games. I want to look down and see my virtual body and have my virtual arms articulate.


I actually thought that too.

I would hazard a guess cause its really fiddly to display the arms/wrists correctly and not look weird/impossible. Not showing your body in FPS is very common for this reason, it saves a bunch of time/money in development.
02:38pm 22/11/19 Permalink
trog
AGN Admin
Other International
39837 posts
oh yeh i am sure it is super super hard
03:49pm 22/11/19 Permalink
rrrocket
Brisbane, Queensland
2098 posts
Will it work with the Quest?
07:33pm 22/11/19 Permalink
ravn0s
Brisbane, Queensland
19210 posts
yes, it will work with any steamvr compatible headset.
02:14pm 23/11/19 Permalink
Hogfather
Cairns, Queensland
16972 posts
Kind of interesting that they went with floaty hands for a A³ VR title.

The Inverse Kinematics problem in VR is hard because of the low number of reference points, and when its wrong the mismatch between what your body is doing and what the headset is seeing becomes massively jarring.

... But lots of people have been attacking it for years and Valve should have the resources to leverage the work done.

05:32pm 23/11/19 Permalink
trog
AGN Admin
Other International
39839 posts
The Inverse Kinematics problem in VR is hard because of the low number of reference points, and when its wrong the mismatch between what your body is doing and what the headset is seeing becomes massively jarring.
Yes I was wondering how different the arm actions need to be before it becomes really awkwardly uncomfortable. But I reckon you'd get used to it pretty quickly anyway - as long as it looks OK I feel like that would be good enough in the short term?
01:11pm 25/11/19 Permalink
trillion
Ballarat, Victoria
4469 posts
Lone Echo did the limbs inverse kinematics thing really well

Just as an interesting side note: Lone Echo 2 is released March 2020 also
06:13pm 25/11/19 Permalink
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06:13pm 25/11/19 Permalink
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