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Ectoplasmic Fun at the Nintendo Level - Luigi's Mansion 3 Review
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
8343 posts
Luigi's Mansion 3 represents two things: classic Nintendo game-design on the Switch, and perhaps the most technically impressive game ever released by The Big N since The Legend of Zelda: Breath of the Wild. Fun, engaging but maybe just a little too easy... check out our full review for more.

Here's a snippet:
Of course, applying context and realism to a game where you’ve visited a giant hotel with a ghost dog friend, a princess incapable of locking her door, Toads who don’t know they’re just pawns in a silly game of redundant back and forth and a brother who just wont let be, was never going to end in simplicity. Although, it kind of does. Luigi’s Mansion 3 has as little context and bait possible: those superstar saps mentioned above -- they’ve been entrapped in paintings in a hotel with 18 floors. The elevator buttons for each floor have been stolen by bosses, and each floor is themed (read: puzzled), giving fruit to Nintendo-style gameplay design and a platform for the company’s penchant for cuteness. It’s as classic a Nintendo game as we’ve seen in some time; gameplay throwbacks partnered with some of the most progressive tech ever seen in a Big N game. Hell, it even has in-game Achievements -- something I’ve spoken about Ninty needing before.
Click here for our in-depth Luigi's Mansion 3 review.
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