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Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward and...
KostaAndreadis
Melbourne, Victoria
6232 posts
At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio. So you know, we talked about all things Cyberpunk 2077. Our discussion was lengthy and covered a bunch of topics we've decided to break it up.

So, we'll bring you 'Part 2' so to speak, tomorrow. First, a preview.
As Cyberpunk 2077’s development commenced in full, and as the scope became clearer, the CDPR studio size now sits at around 500.

“We weren't smart enough to know how many people we needed,” John admits. “When we wrote the initial concept [for Cyberpunk 2077], we didn't know. So, we grew alongside the design as it was developing. And really, you don't know how many cinematic animators you’re going to need until you have a scope for the number of scenes you’re going to have in the game. We didn't have that in the beginning, we just knew we wanted to have cool cinematics and we knew that we were going to be at least as big as The Witcher 3. We ended up hiring a lot more people than what we needed for The Witcher because the fidelity and overall requirements of 2077 crept up on us.”

Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward and Building Night City

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