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Out at a pre-E3 press event, we went hands-on with the newly revealed Tom Clancy's Ghost Recon: Breakpoint. Read on for our full impressions...
Hands-On With Tom Clancy's Ghost Recon: Breakpoint
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The Walking Punishment - Hands-On with Tom Clancy's Ghost Recon...
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
8174 posts
At a pre-E3 press event to get actual time with the game, we were invited to play the freshly revealed Tom Clancy's Ghost Recon: Breakpoint where we mixed it up, co-op styles, with a few local friends and caused a fair amount of chaos amidst headaches.

The headaches came by way of just not being very stealthy in a game about soldiers who live for the stealth. Here's a snippet:
his setup allows for a unique follow-up to Wildlands in that combat and story are now far more intimate in active unison. Your backs are more against the wall and with a seemingly endless supply of military tech, strongholds and what can only be a fast track chopper conveyor belt, Walker and his army are far more dangerous. Ubisoft tells us the game will also support AI Ghosts for the soloists of us out there, but in reality these games are far more fun with friends given the systems upon systems you can play with, that can only be disrupted in chaotic harmony by nefarious individuals.

It’s clear there’s two ways to play Breakpoint: seriously, or randomly. The game itself fosters the idea of guns-a-blazing or stealth, though it must be said the latter proved difficult to not just master, but to even actively perform. This might be a balance issue, or it might be that we just didn’t get a chance to spend the required amount of time with the game to work like the well-oiled Ghost machine we should be. But it was still fun, and often hilarious.
Click here for our full Ghost Recon: Breakpoint hands-on preview
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