Right out of the gate Mortal Kombat 11 looks incredible, from the character detail to the environments and the stylised and over-the-top moves, finishers, and Fatalities. As a pure fighting game it also represents the progression of the series as a somewhat simple Street Fighter clone to a combo and timing-driven fighter with a feel of its own.
But, outside of the excellent story things begin to feel a tad overdone.
Everything outside of the story mode though is built around currencies, items, and character load-outs that quickly veers off, to use some Mortal Kombat parlance, into the Realm of overload. From the stylised and wonderfully detailed Krypt that has you explore Shang Tsung’s island, to the Towers of Time that offers more arcade-like single-player progression with added modifiers and sometimes random events that fundamentally changes combat flow. Initially it all seems a bit much, especially when coupled with a progressions system to unlock skins and even items needed for Towers of Time being, well, a severely unbalanced and initially confusing grind.
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