At least that's the translation from the mouth of studio legend Atushi Inaba, creator of Mad World, Ōkami, God Hand and Viewtiful Joe, to name a few, in a recent interview with VGC.
The bold statement came amidst conversation about how 2019 was shaping up to be a crucial year for PlatinumGames with a renewed focus on how the studio would approach development of its games moving forward, and of a desire to eventually move into self-publishing to have control over its newly-created IP.
"For us as creators, we want to get to the point where self-publishing allows us to own our IP and do what we want with it, including making sequels," he told the site in their in-depth interview.
Citing Bayonetta as an example of an IP the studio doesn't own (it's wholly owned by SEGA), but as a series Platinum wanted to continue working on, Inaba revealed that being able to continue with the franchise was actually an arduous task.
"In the case of Bayonetta it took a lot of time and energy to get it to the point where sequels could be made," Inaba revealed to VGC. "It wasn’t as simple as picking up the phone and asking, ‘hey, can we do this?’ There were a lot of pieces that needed to fall into place and a lot of negotiating that had to occur."
Rumours abound that a forgotten, or cancelled project from somewhere is coming to Nintendo Switch from Game Informer senior editor, Imran Khan, which has many speculating could be the cancelled Xbox One exclusive, Scalebound. However, news of an entirely new IP from PlatinumGames in the VGC article suggests wires may have been crossed somewhere but that we're in for something truly special.
"Right now we’re in the middle of designing something that has never been done before. I know a lot of people say that, but the game we’re working on truly is unlike anything else,” he told VGC. “Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we’re very excited right now."
Hopefully whatever it is, we don't have to wait too long to know more. The studio has always pushed the boundaries of creativity, specifically from the Japanese development market and remains one of the most endearing studios around.