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Flying High - Ace Combat 7: Skies Unknown Review
KostaAndreadis
Melbourne, Victoria
5096 posts
Bandai Namco's long-awaited return to the skies dropped last month, and we've been slowly Goosing and Mavericking our way through the campaign over the past few weeks. And after landing our F-18 fighter jets to get them fueled up for the next mission, we're ready to take off our aviators and share our review.

The Ace Combat series has always been one that has lived somewhere in the realm between simulation and arcade aerial combat. A danger zone – if you will. The high-flying series from Bandai Namco dates all the way back to the original PlayStation, where it saw several sequels and spin-offs in the years and systems that followed. All building on the same formula, with the same internal Project Aces team at Bandai Namco working on each new entry for close to twenty years now.

That said, it’s been a minute. The most recent numbered Ace Combat, Ace Combat 6: Fires of Liberation, developed exclusively for the Xbox 360, released way back in 2007. That said Ace Combat 7: Skies Unknown doesn’t stray from the formula, bringing a very traditional Ace Combat campaign full of varying missions that can be tackled with a wide-range of aircraft.

Click Here to Read Our Full Ace Combat 7: Skies Unknown Review
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