But honestly, not by much. Originally slated for release on May 7, Creative Assembly has asked for all the time in the world, now releasing the game on May 23. How selfish of them.
It says a lot about how much can be done in game development with the right mindset and teams, even in a short amount of time. A development update over at the game's official site even provides a FAQ where they broach the concept of "polish" saying that it "means a whole bunch of things. Such as two consecutive specific battle animations transitioning smoothly, or making sure our language and localisation is executed to the highest standard, or ensuring that the lighting is well balanced across different types of weather and environment variables". Which is a fairly common sense description of the word where game design is concerned, adding that they're "looking at the whole game and seeing what we can improve".
Here's the open letter addressing the *gasp* 16 day delay:
It’s been an incredibly busy and exciting time for us in the studio. We’ve been able to show you more of Three Kingdoms than ever before and taking the time to evaluate it thoroughly.Click the official site link above to check out the full FAQ. How will you spend those precious extra 16 days of waiting?
I'm not too worried, I have not been following along about it much. I just want another TW game that is not Warhammer. Hey Steve, if you talk to anyone from CA, Tell them to do Empire 2. I want to see more cannon fire ripping through infantry ranks.