We had an exclusive chat with Dead Space co-creator, Michael Condrey, on all things dead and space...
Revisting Dead Space with Co-Creator Michael Condrey
The city builder meets conquest series has been around for many years, and this new entry take the series back to the past to re-capture some magic.
Anno 1800 Review - Going Back to Move Forward
We sit down with Blizzard and the Hearthstone team to talk about what goes into designing a new card set and mechanics.
Talking Hearthstone and the New Rise of Shadows Expansion!
Does it hold up almost a decade after first exploding onto the scene?
Borderlands: Game of the Year Edition Review
Total War: Three Kingdoms' Release Pushed Back
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
8020 posts
But honestly, not by much. Originally slated for release on May 7, Creative Assembly has asked for all the time in the world, now releasing the game on May 23. How selfish of them.

It says a lot about how much can be done in game development with the right mindset and teams, even in a short amount of time. A development update over at the game's official site even provides a FAQ where they broach the concept of "polish" saying that it "means a whole bunch of things. Such as two consecutive specific battle animations transitioning smoothly, or making sure our language and localisation is executed to the highest standard, or ensuring that the lighting is well balanced across different types of weather and environment variables". Which is a fairly common sense description of the word where game design is concerned, adding that they're "looking at the whole game and seeing what we can improve".

Here's the open letter addressing the *gasp* 16 day delay:
It’s been an incredibly busy and exciting time for us in the studio. We’ve been able to show you more of Three Kingdoms than ever before and taking the time to evaluate it thoroughly.

There are some revolutionary features going in and it’s looking really good. But we want to make sure it’s great. So we’re moving the release date to 23 May, 2019.

With Three Kingdoms, we set out to create a new level of complexity. As such, we need a little more time to make sure these systems deliver as intended and give you the Total War experience you’ve waited so patiently for.

Of course, the extra time won’t hurt when it comes to fixing those bugs that have been hard to nail down, getting the localisation just right, and adding additional polish to help it shine. We all know those little details make a big difference.

We’re lucky to be in a position to do the right thing for our games, and in this case it means taking the time to get everything ready for you. It’s more important to give you a game that you can enjoy to the fullest, rather than stick to a release date just because.

We know not everyone’s going to be happy about this, but ultimately, we believe this the best thing for the game and our players.

Thanks,

Rob
Click the official site link above to check out the full FAQ. How will you spend those precious extra 16 days of waiting?
12:35pm 12/02/19 Permalink
system
Internet
--
12:35pm 12/02/19 Permalink
BladeRunner
Queensland
2931 posts
I'm not too worried, I have not been following along about it much. I just want another TW game that is not Warhammer. Hey Steve, if you talk to anyone from CA, Tell them to do Empire 2. I want to see more cannon fire ripping through infantry ranks.
09:09pm 12/02/19 Permalink
system
Internet
--
09:09pm 12/02/19 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.