Where we talk about the three Cs: the camera, the control and the combat.
We Chat to The Division 2's Game Director David Kennedy
An explosion several years in the making.
Crackdown 3 Review - Boom! Shake The Room
An astonishing achievement, this post-apocalyptic shooter offers an experience that lives up to its ambition and promise, offering challenge and surprise in equal measure.
Metro Exodus Review - You Won't Fall Out of This Carriage
We play through the neon colours of Far Cry New Dawn, the direct standalone sequel to the events of Far Cry 5
Far Cry New Dawn Review - A New Dawn, A Nuke Day
Anthem - The Big Interview: Sex, Raids and Rock and Roll Javelins
KostaAndreadis
Melbourne, Victoria
5047 posts
At a recent hands-on event in Tokyo, Joab Gilroy had the chance to not only check out Anthem but also sit down with lead producer Mike Gamble to talk about everything from post-game support, designing a loot-based shooter, Javelin classes, and building a brand new world. Plus, kicks thing off with that burning question.

But before that, here's a clip of The Temple of Scar Stronghold on hard.



AusGamers: So we'll just kick off with... it's a BioWare game. If you guys are known, for anything in particular, it's sexy times. How many people can you bang in Anthem?

Mike Gamble [Laughs] None! Yeah, we gotta leave some room for Dragon Age, I tell ya.

Nah, we didn't ever want really Anthem to be about that. We kind of wanted to try something different, go in a different direction, not necessarily to make it about the romances. Yeah, I mean, it was a design decision from the very beginning.

It's a great interview that covers a wide range of questions you might have, even if you're currently playing the demo.

Click Here to Read the Full Anthem Interview
03:12pm 02/02/19 Permalink
system
Internet
--
03:12pm 02/02/19 Permalink
system
Internet
--
03:12pm 02/02/19 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.