And as topical as that sounds in this day and age, nope, it's not a real-life sentence, in the physical sense. Rather, players have found a crack in the invisible digital wall in Red Dead Redemption 2 and have started wandering into Mexico, which featured as its own content and story-heavy biome in the original game, but exists seemingly in the prequel as either DLC placeholder, or as North Korean-like proof of place through player binoculars.
As originally reported by Eurogamer, and shared by YouTuber ZacCoxTV, it's not really anything other than a barren desert with a single building left in from the original game, though something could be taken from this in regards to a true remaster of the first Red Dead being wholly in the works, and now hopefully PC-friendly. But please acknowledge right now, that's us clutching at very invisible straws.
Either way, the fact that true in-game geometry for the space exists is something we can clutch at, and we'd certainly love to see more content rise from this unique discovery, but since Rockstar is always so tight-lipped about its games and plans, we'll just have to glitch and wait and see.
Sounds interesting. I hope its single player DLC or perhaps.....remastering the first RDR.
I'm leaning with the latter BladeRunner, and I think it's the reason why a PC release wasn't on the cards at the same time as console. Given the PC community hasn't been able to properly experience the first game, my theory is they're working hard on a remaster, especially because Spoiler:
they went and recreated new Austin, and the Mexico 'placeholder' content looks like its had some work done to it.
Man it would be so sweet.