In a rare studio share, God of War developer Santa Monica Studios has given a visual insight into some of the kinds of issues that can arise in big budget game releases, given there's are so many cooks usually in a pretty small kitchen. And honestly, my son and I who both finished the game separately, laughed way too hard at this.
But that's largely because it is hilarious. The video below is also accompanied by a nice blog entry from QA Lead on the game Curt Markwardt, who goes in-depth on the QA process while working on a Triple-A release. Here's an excerpt from what he has to say:
"Unless you’ve worked in the game industry, when you think of the effort that goes on behind the scenes of creating a AAA game, QA is not typically at the forefront of your mind. As a studio, we strive to specialize in the craft of creating characters, worlds and stories for you, the player, to experience and explore.Watch the full video embedded below and try not to laugh, my son and I dare you!