Yeah, quite the headline. But also a cheeky one, so be sure to drop in your favourite Apollo-era moon landing conspiracy theories in the comments. Back in 2013, NVIDIA first used its Maxwell GPU technology to recreate the Apollo 11 moon landing and demonstrate how it couldn't have been staged. And now with the power of the new NVIDIA GeForce RTX 2080 it's brought the demo back.
You can watch the full presentation at the 23:00 minute mark here. Which goes into to detail about the ray-tracing process whilst using an actual Apollo 11 image as a reference point. It's pretty fascinating, even for those that might be of the 'it was all fake man' persuasion.
At AusGamers we recently received out RTX 2080 Ti, which we'll be posting our review of soon, but one thing we've noticed is the complete lack of actual ray-tracing demos to try out. Based on the delayed rollout of the Windows 10 update that enables the technology, we're hoping that NVIDIA release a few demos. And that Battlefield V launches with the tech enabled.
super interesting! I was about to comment/question about how they deal with light reflecting in vacuum on the moon but they actually deal with this immediately at the 23:00 mark that Kosta mentions.
This is a pretty impressive feat. Real time raytracing is going to be one of those computer things that happen that people just don't even notice really but is a staggeringly impressive feat of computation. I visited
Trog, you visited Pixar in 99? How and why and how was it.... that would have been awesome...
Oh and lol Blade... chalk me up as enlightened
Trog, you visited Pixar in 99? How and why and how was it.... that would have been awesome...Actually it wasn't Pixar, woops! It was PDI, which was bought by Dreamworks. They did Shrek and Antz and other stuff. I was in LA for E3 and visited an uncle who was living there; he happened to live in an apartment complex with a bloke that worked there (animator IIRC?) and he kindly took us on a tour. Got to see some pre-release work of Shrek while it was still in production and a lot of really awesome stuff like original storyboards
That's still very cool, especially seeing pre-release work and storyboards and stuff...