This year we're not only getting a massive new Fallout game from Bethesda Game Studios, we're also getting the first entry in the series to feature online multiplayer. So then, does this make Fallout 76 a drastic departure for the series? No, not really. By keeping the core Fallout experience intact, it represents something familiar, yet also something new.
Outside of the admittedly strange sensation that comes from seeing other people running around in a Fallout-world. These being real people, taking on the role of digital Vault 76 dwellers emerging from a now discarded location - moving about in the sort of weird online way that only real-people tend to do in large, open digital landscapes. Avoiding pathways, jumping up onto rocks for no reason, punching mid-air, posing – e-moting. A strange sight for a Bethesda Game Studios production. What immediately sets the scene for the vast, sprawling, and sometimes messy adventure that is Fallout 76 though – is not this immediate and notable difference in creative direction. It’s the lush, vibrant, and colourful West Virginia setting.
Click Here to Read 'First into the Wasteland – Hands-On with Fallout 76'
How do servers work? Is it like an MMO or can you host your own private server like Conan or create a private instance on their servers like Elite:Dangerous?
Like an MMO in that you need to connect online - but you won't select region or anything like that because it'll be instances of 24 players or so. There are plans to support mods so I'm guessing private servers will be a thing
I would not be surprised if the mod support is the Creation Club, which means curated mods. I could be wrong though and I hope I am. Because I want to see slooty outfits and big titty CBBE body mods.
Yeah, I think it'll definitely be curated mods
The fact that it’s only on Bethesda launcher keeps me away. It’s a shame really would have smashed this out otherwise.
Nice review. Thanks!