As our in-depth review will explain - fun, tightly designed modes are at the fore in the series' return to glory!
Treyarch Takes Control with Call of Duty: Black Ops 4
Amplified sound in Turtle Beach's latest gaming headset
Turtle Beach Recon 200 Review
We visited real-world West Virginia to go hands on with Fallout 76.
First Into the Wasteland – Hands-On with Fallout 76
Dying Light 2 - Good Night, Good Luck, Games Industry
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
7806 posts
Having now soaked up two very lengthy demos of Techland's Dying Light 2, while also speaking with Lead Game Designer Tymon Smektała, we've put together an incredibly in-depth and insightful interview feature surrounding the ambitious open-world game from a now premier Triple-A developer.

It also helps that we're massive fans of the original game and of how Techland went about supporting that game (and still continue to do so), and so went in with a wealth of questions Tymon was more than happy to answer in an in-depth and lengthy Q&A sessions. Here's a snippet:
Excitingly, alongside Chris are a group of writers from The Witcher series. Specifically, Tymon reveals, the writers who worked on The Bloody Baron questline as well as across the Blood and Wine expansion of The Witcher 3. There’s some serious narrative and quest-design royalty in this beefed up Techland team.

Tymon goes on to explain that they wanted to play with a different kind of sandbox to that of the first game -- a “narrative sandbox”, where choice and consequence, obviously, drives this but that it’s not specifically a story or character shift as a result of choice, rather the whole world “on many levels” changes. And while that can sound like a binary system, this is all done through the aforementioned non-linear narrative, so traditional story beats aren’t the ‘forks in the road’, so to speak, here. Moreover, Avellone has explained that choices affect the world on three levels: Narrative, Gameplay and Systems, and that the combinations of those through player-choice can either impact the world in a way you hoped, or in totally unpredictable ways that undermine your overall goals.
Click here for our full Dying Light 2 interview feature.



08:48pm 18/09/18 Permalink
system
Internet
--
08:48pm 18/09/18 Permalink
infi
Brisbane, Queensland
24158 posts
COOL this should be fun
07:09am 19/09/18 Permalink
system
Internet
--
07:09am 19/09/18 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.