AusGamers was invited out to the annual Call of Duty reveal for 2018, this time with the franchise in Treyarch's court, who've upped the Black Ops ante to, well, four. While soaking in the hype, we also had a chance to sit down with some Treyarch brass to talk about the studio -- and series' -- take on the now-very-popular
Battel Roayle genre...
Here's a snippet from our interview:
AusGamers: So what made the company decide to take a different approach in this regards to Blackout?
Click here for our full Call of Duty: Black Ops 4 interview
Yale: I think it's just the game we wanted to make. We were always wanting to create something with a non-traditional narrative, because we didn't want something where you just get the experience and go “ok, now I know the story and now I'm done”. We wanted something that would live on, that was more organic, where the story will grow with what the player does and the interactions they have. Like I said, we were going down that non-traditional path [with Black Ops III], but that didn't necessarily hit the level of quality that we wanted.
We made the tough decision to scrap that and we'd already been thinking about battle royale and the things that we wanted to do there, but couldn't. Since then we've made a lot of technical advances that came from all the [Black Ops III] work we'd done that we were able to leverage in order to make a battle royale that's truly Black Ops.
Matt here loves to talk about the fluidity, the gun feel, the visual fidelity and all those things – being able to bring all of those things to make Blackout, an offering that will fit nicely between those other things that are out there [like Fortnite and PUBG].