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The Power of Crabology and Our Civilization VI: Rise and Fall Review
KostaAndreadis
Melbourne, Victoria
3365 posts
For some reason I didn't quite get into Civilization VI, which was good but not quite as engaging as that cinematic trailer narrated by Sean Bean. Well, that's changed thanks to the excellent new expansion Rise and Fall. Which not only makes a bunch of improvements to core elements, but introduces new mechanics and features that now feel essential to the Civilization VI experience.

Whilst living up to that initial promise.


It’s a testament to the sheer cohesiveness of the new features and systems that Rise and Fall introduces that make this one of the most fun Civilization games in a while. An experience that you’ll want to return to and try for a different type of victory - or form of governing. Perhaps resisting the allure and power of religion. Or, to just make use of all the wonderful little touches and strategies that become apparent throughout a playthrough. Prior to the release of the Rise and Fall expansion, Civilization VI was somewhat of a mixed bag. Offering some great ideas for the series but an experience hampered by a somewhat unengaging first 50 or so turns, and erratic AI behaviour that turned the late game into a fight for your life against the world.

Rise and Fall, the expansion to the base 2016 release, does a lot more than add a bunch of new Civilizations to control. It adds numerous features that not only elevate the overall experience but make Civilization VI well worth your time.


Click Here to Read Our Full Civilization VI: Rise and Fall Review
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