On-hand at the recent Call of Duty: Black Ops 4 reveal event and went all in on story, battle royale, and multiplayer.
Call of Duty: Black Ops 4 - The Big Interview
Obsidian's latest is a truly epic RPG full of high-seas exploration, wonderful writing, and memorable moments.
Pillars of Eternity II: Deadfire Review - A High-Seas Classic
Gruesome and fun zombie-apocalypse survival, but also bug-ridden and poorly optimised.
State of Decay 2 Review
We Chat to Blizzard About the New Mecha Heroes of the Storm Skins
KostaAndreadis
Melbourne, Victoria
3258 posts
Today Blizzard unleashed a batch of new skins for its popular Blizzard-verse MOBA Heroes of the Storm. With the update called Mecha Storm you can probably guess where the team drew its inspiration from. The original Transformers cartoon series from the 1980s, the entire robo-anime genre, figurines with bulky and movable parts.

Turning iconic Blizzard heroes into anime inspired robots isn't as easy as it sounds. As Michael Cuevas, Senior 3D Animator on the Heroes of the Storm team explains.


Transforming a character like Tyrael, the angelic force of power from the Diablo franchise was not as simple turning his wings into shiny pieces of metal. “[Tyrael] was actually more challenging and his look was one of the things that wasn’t a one-to-one transition,” Michael tells me. “The wings on Tyrael are programmatically animated in the engine (via ribbon FX) and there are only two organic wings on Seraphim which behaved completely different. On top of that, there’s a total of six wings on Mecha Tyrael that had to be considered. Iterations ranged from “did absolutely nothing” to “always in the way”. In the end I think we found a good balance.”


Click Here to Read Our Full Heroes of the Storm Mecha Interview
03:29pm 17/01/18 Permalink
system
Internet
--
03:29pm 17/01/18 Permalink
system
Internet
--
03:29pm 17/01/18 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.