When it first made its debut on PC in 1999 Outcast represented one of the first large open-world games. Where exploration and progression were left up to the player, and figuring out where to go and what was happening wasn't telegraphed with quest markers and GPS tracking. In a welcome move, Outcast: Second Contact introduces new HD visuals whilst retaining the same core gameplay that made Outcast a cult classic.
Quite unlike anything ever seen before it blended a wide-range of technologies to pull off its grand vision of a go anywhere, see anything, and be violent if you want to, approach. Perhaps best known for utilising voxel technology to give its world the sort of detail that just wasn’t possible using standard polygons, Outcast was also ahead of its time when it came to the potential of using both CPU and 3D hardware.
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