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KostaAndreadis
Melbourne, Victoria
3031 posts
Recently we had the chance to sit down with the head of Microsoft’s indie game service ID@Xbox, Chris Charla, to discuss all things Xbox, indie, and the future of the platform.


AusGamers: We've seen growth over the last couple of years in Microsoft's, not only support of indie titles, but in really bringing them to people's attention. Like this year, with The Artful Escape. Plus, of course Cuphead. Ashen, which we talked about earlier. We've had all these titles that have just immediately made an impression like "Oh! My game of the show is… is this!"

Chris Charla: Yeah! Absolutely. I don't want to take credit for the idea of the Xbox programme doing this because you know we're simply the vehicle for developers getting on to Xbox.

AusGamers: Yeah.

Chris Charla: And we talk to developers all the time. But it's really about the support level for independent developers, and that’s company wide and Xbox wide. I mean, that starts at the top with Phil [Spencer] and goes all the way, you know, to every single person working at Xbox.

To us, they're an incredibly relevant and crucial part of the mix in terms of games on Xbox One. And we want to make sure that when the player turns on their Xbox, she or he gets to see the broadest variety of games in the world and there's no way you can do that without independent developers, without the innovative content, the experimental content, the creative content, the weird content, the indies. What independent developers bring to the platform, we really see it as important as having a great first-party product portfolio is. As important as our amazing traditional third-party portfolio.


Click Here to Read Our Full Interview with Chris Charla
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