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Gone Sci-Fi - Tacoma Reviewed
KostaAndreadis
Melbourne, Victoria
2532 posts
As the follow-up to Gone Home, developer Fullbright shifts its gaze from suburbia to the a futuristic orbital space station Tacoma. One that used to house a number of employees from the Venturis corporation, including an advanced AI called Odin. Running out of oxygen and devoid of activity it's up to players to investigate what happened.

It's an intriguing premise that leads to an equally intriguing experience.

Taking on the role of corporate investigator, Amy Ferrier, you’re tasked with retrieving the on-board AI and all relevant data. From Fullbright, the indie studio behind the critically acclaimed Gone Home, Tacoma conveys a similar and immediate sense of mystery and wonder. As Amy boards the Tacoma during the intro sequence of the game she equips a pair of Augmented Reality (AR) circle sticker things to her head, where she is then able to replay recordings of past events. And watch each character relive bits and pieces of recent history. Think of it as the next step in watching surveillance footage on a computer screen. Where you, as Amy, can follow characters around rooms and listen in on different conversations.


Click Here to Read Our Full Tacoma Review
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