Thanks to Sega and the fine folks at Five Star Games we've got five copies of the Limited Edition of the upcoming Dawn of War III to give away!
Win One of 5 Limited Edition Copies of Dawn of War III!
Joaby takes his favourite style of game, gone sci-fi, for a spin. How does robot and mech Souls gameplay fare?
Hands-On: Sci-Fi Dark Souls? The Surge Definitely Fits the Bill!
Heroes of the Storm gets its biggest update since launch, with an impressive overhaul of the progression and reward system.
We Go Hands-On with Blizzard's Heroes of the Storm 2.0
We take this rare Rare reboot of a game for review spin and come away very nostalgic!
Review: Yooka-Laylee is Unashamedly Banjo-Threeie
Irrational's Bill Gardner on the Design Complexities of Elizabe...
Steve Farrelly
Sydney, New South Wales
5786 posts
AusGamers recently had a chance to have an epic conversation with BioShock Infinite Design Director, Bill Gardner, where we discussed everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design, even right down to her eyes.

"Ultimately, we set out to do something very different with [Elizabeth]," Gardner told us. "We set out to really push narrative in games with her, and the way that she interacts with the world. And the amount of fidelity there is quite different. The amount of time we spent just getting her looking right, and I don’t mean her physical features, but actually having, like, her eyes move in the right way."

The full interview also covers Booker, the game-world opening up, play time in comparison to BioShock and much, much more.

Click here for the full interview.
03:37pm 19/02/13 Permalink
system
Internet
--
03:37pm 19/02/13 Permalink
system
Internet
--
03:37pm 19/02/13 Permalink
AusGamers Forums
Show: per page
1
This thread is archived and cannot be replied to.