After a few weeks of tinkering and getting lucky with drops we present to you one of the most powerful Necromancer builds in the game.
The Most Powerful Necromancer Build for Diablo III on Console
E3 2017 was full of great games and great surprises, and here's our sleeper-hit from the show
Preview: Call of Cthulhu is a Call to Classic Horror Innovation
An in-depth look at everything from price, games, and hardware to find out if it's worth picking one up.
Good Cop/Bad Cop – The Case For the Xbox One X
Micro Machines is back! With the release of Micro Machines World Series for PC, PS4, and Xbox One.
Micro Machines World Series Review - Vroom For Improvement
Interview: Irrational Games on Pushing the "Envelope" in T...
Steve Farrelly
Sydney, New South Wales
5747 posts
AusGamers had a chance to catch up with Irrational Games' Drew Holmes (and, in case you missed it, Ken Levine) to talk about his input in writing BioShock Infinite after having worked on the likes of Saints Row, as well as where he feels the studio's place lays, as a premier storytelling developer in the videogames industry.

"Well, what we set out to do at Irrational... this company was one of the first to do this type of game, and what we want to do is really push the envelope, in terms of how videogames can tell stories. That’s really what this company’s focused on I think," Drew told us when asked about the impact of Irrational's storytelling in games.

"In terms of what should, or shouldn’t be in this game: we’re focused on giving a quality experience to players. We play around a lot of different features, and we want to make sure that nothing that is ever going to go on a shelf, from Irrational Games, is ever going to be dictated by marketing; it’s going to be what our vision of the game is."

Click here for our full interview feature.
11:59am 29/01/13 Permalink
system
Internet
--
11:59am 29/01/13 Permalink
system
Internet
--
11:59am 29/01/13 Permalink
AusGamers Forums
Show: per page
1
This thread is archived and cannot be replied to.