Riot has unveiled a new 'League' system for the popular MOBA title League of Legends, which will see an introduction of several separate leagues and divisions, enabling players a more diverse ranking system to previous single-ladder seasons. The system will also shed the previous "ELO" rating that anyone competing in ranked tournaments earned, instead relying on "your tier, division and League Points."
Containing six tiers, each one will hold up to 250 players or teams, with five divisions in each tier. Players competing in the third season will find a new 'League Points' system that once filled up will progress you through to the next division, and eventually a higher tier. Sharing similarities with Blizzard's StarCraft 2, the new ladder system hopes to shed the dread that players found with a single ladder which contained all competing players in the one pool.
For those looking at wanting to compete, you will have to own at least 16 champions (not including free ones) and compete in a series of placement matches before being sorted into a league. For those who are lucky enough to ascend to the challenger tier will have a chance to go pro, competing in worldwide championships.
Riot has provided a lengty FAQ on their main website, plus a detailed infographic that can be viewed over here.
If DOTA 2 can pressure Riot into doing something, it would be giving us Australian servers. Playing Olaf at top is terribly annoying when I try to throw my axe and it completely misses due to lag.
Agree, that's one of the biggest things that is tempting me to overlook all the features in DoTA 2 that were there because of the limitations of the engine.
For example, like 5 different damage types for physical, different armour types, not many skill shots, heroes not really scaling (excepting ADC's). Also, there are the abilities that hit like entire screen lengths away that aren't long ulti's, etc.
I like LoL's gameplay style and updates they've made to modernize the game-type, but the lag is f*****g horrendous...