For those of you who have been eagerly blasting their way through hoards of Genestealers to turn them into bloody chunks in the recently reissued Space Hulks board game will be pleased to know that the fun doesn't stop on the tabletop. Announcing today with a very light teaser trailer (thanks yeahnuh), Games Workshop and developer Full Control have started work on a new Space Hulk computer game for PC, Mac and iOS.
Players will find themselves in control of a strike force of Blood Angels Terminators as they make their way through the close confines of the Space Hulk - Sin of Damnation. Space Hulk will keep the turn-based aspect of the board game, however with the added benefit of 3D animations.
According to the official website, the game will include a single player based on the "Sin of Damnation" hulk, multi-player head-to-head and also a co-op multi-player against the Genestealer AI. Space Hulk will also include cross-platform play, level editor and of course the Blood Angel terminator squad.
Check out the announcement trailer below, and swing by their official game page for all the information you can shoot a bolter at. Space Hulk will be available in 2013.
Co-op multiplayer, thats an odd choice, thought the obvious multiplayer would be one person as genestealers and one as space marines.
It includes both mutli-player head-to-head similar to the board game, and also a co-op against AI.
Why would it need to be dumbed down? The original could be played with just a mouse, and didn't even require you to aim. That's a perfect setup for a touch screen.
Not dumbed down compared to the original, dumbed down the same way just about all console ports are compared to stand alone PC/MAC games.
On the basis an iOS port would be very similar to a console port in terms of game play style/complexity.
Console ports aren't automatically 'dumbed down', any perception of less of complexity is usually just because they have to make the controls work on a gamepad or simpler interface than mouse and keyboard. But like Mantorok said, mechanically, Space Hulk is really simple, its not like controlling an RTS or something, its just issuing orders like move this guy x number of squares, set this guy on overwatch, open that door, etc. A lot of the actions like shooting and melee combat happen automatically even. The game is more about the tactics and strategies of how you employ and position your team, rather than micromanaging their actions.
Also equipping your marines with great gear, ie lightning claws and autocannons. O yeah.