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Click here to download your file: Unvanquished v0.8.0 Alpha For Windows



Summary: Unvanquished v0.8.0 Alpha For Windows
Date: 10 Oct 12
Filename: Unvanquished-0.8.0-windows-installer.exe
Size: 15.2MB (15,894,197 bytes)
Downloads: 8
Last Download: 4146 days ago
More info: http://unvanquished.net/
Description:
Unvanquished, a free open-source first-person shooter and strategy game created by Unvanquished Development.

Players fight online in team based combat in a war of aliens against humans. The game is available for most major platforms (Linux, Mac and Windows). Support for other platforms (BSD derivatives, iPhone, etc.) is partially completed but not officially supported.


While the humans are equipped with weapons that they use to exterminate the alien presence, the aliens have only their pincers and a few special attacks, such as poison gas, and ranged electrical and projectile attacks. Players do not spawn at random points in the map; instead, each map has default spawn points and both teams are capable of moving them wherever they please. Both teams have other buildings that round out their base, such as machinegun turrets for the humans and barricades for the aliens. Either team wins by destroying the opposing team's spawn points and killing any remaining members of that team before they are able to build any more spawn points or the game timer ends.

Earlier versions of play were based on a port of Tremulous, however Unvanquished is under heavy development and is quickly becoming a very different game. We aim to provide a transparent development process that is open to the community, and frequently publish releases. We use the Daemon engine, which is a fork of the Wolfenstein: Enemy Territory engine (combining features from both ET:Xreal and OpenWolf), and provides a number of modern graphics and features over Tremulous' ioQuake3-based engine.

Alpha 8 Updates:

Updates
The human model!

At last, the wait is over! We have him in-game, and he's ready to blow away some aliens with his vast arsenal of futuristic weapons. He comes with his own light armor and helmet upgrades. Once we finish the new jetpack and battery pack, he'll have those too. Of course, the battlesuit is a separate model, and that will come in a future release. With the addition of the new human player model, Unvanquished should look much different than it did before.

The new lucifer cannon!

Surprise! We've redone the stage 3 human weapon. In addition to the new model, it also comes with new effects for the primary and secondary attacks. We'll be further refining the particle effects over subsequent releases, but it already looks much more explosive than the old variety.

A third-person construction kit!

Another surprise! You can now see the new construction kit in the third-person view, since Stannum has made a new model for it.

Left-handed weapons!

You can now mirror your weapons with cg_mirrorgun. In the future, we'll be adding in support for model flipping too, in addition to a left-handed HUD, so Unvanquished will look better for left-handed users.

Updates to Osavul!

Our server browser has a new default look on Windows, and also allows you to set different master servers, in case you'd like to use it for other Quake 3-based games. It now uses the Plastique theme in Qt.

Updates to the renderer!

GL3 users will use 100+ MB less memory in-game, which should provide a significant performance increase. In addition, if you support the GLSL shader cache, the shaders will load faster than before.

The new website!
MD5 Sum: c17895305c6fc02dfe636c22c87eaf2e
SHA1 Sum: e5225a75884e3e8ce9e32aaacc667f863b2210f1