| Summary: | Sudden Strike 3 Patch v1.31 |
| Date: | 21 Feb 08 |
| Filename: | SS3_Patch_1_3.exe |
| Size: | 154.7MB (162,221,539 bytes) |
| Downloads: | 1450 |
| Last Download: | 2315 days ago |
| More info: | http://www.fireglowgames.com/sudden_strike/ |
| Description: |
Patch v1.31 fixes and improvements:
Bugs fixed: Ordering "Scatter" killed the command queue Trees tinted on zoom Clicks outside the map would reset the selection Assault command couldn't be confirmed by clicking on an object Shooting guns connected improperly AT rifles sound too loud Some minor typos have been fixed Mines can be detonated by explosions Truck with broken chasses immediately disappear (Untermehmen 7"C") Unload command caused exceptions in some cases Incorrect gun state in saved games Incorrect player profiles Loading saved games caused crash in some cases Model of English 5.5 howitzer used wrong animation indices Incorrect passenger animations on some vehicles Wrong passenger state Trucks with attached guns didn't properly handle the "Assault" command Gun squads play no animation when dragging the gun Flak guns never attacked infantry AI: soldiers were crouching in aggressive mode AI: repair command worked improperly after loading AI: suspended refuelling M/P: the game reported wrong number of players M/P: disabled controls for missing player M/P: fixed 'Country' field in lobby M/P: the game froze before start M/P: color was not reset on disconnect ATI HD series video cards workaround Incorrect historical data for some vehicles Missing sound schemes Improved: AI: a crowd of medics do not attempt to heal a single soldier AI: units with empty guns seek ammo boxes AI: soldiers line up after unloading from a vehicle AI: units bypass commands they couldn't fulfill (do not stop) AI: improvements in MicroAI for snipers AI: the 'Follow' command is not interrupted when fighting enemies AI: units without arms & passengers do not try to assault AI: improvements in the pathfinding algorithm AI: crew have better chance to leave the vehicle AI: soldies scatter farther than before The 'Stick together' command now can be queued Vehicles' icons blink, if not enough crew to shoot Esc resumes Pause without showing the menu M/P: BackSpace speedup in chat M/P: cheats do not work via Single Player mode M/P: increased TTL for chat messages M/P: ping info M/P: 3 pauses for each player per a game, the host can resume Additions: Rotation cursor You can drag camera using the Mini-Map window "German tank supply", a single mission M/P: option to show enemies in red & allies in blue M/P: two missions reworked, one added |
| MD5 Sum: | b8e5aca5c8d0b3780830e736bca65c59 |
| SHA1 Sum: | ef274c347e640f5b9084526b3fa0f912cb435813 |
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