| Summary: | FuhQuake v0.30 Build 585 |
| Date: | 07 Oct 03 |
| Filename: | fuhquake-win32-v0.30.zip |
| Size: | 4.3MB (4,528,894 bytes) |
| Downloads: | 482 |
| Last Download: | 294 days ago |
| More info: | http://www.fuhquake.net/forum/viewtopic.php?p=12... |
| Description: |
FuhQuake v0.30 (Build 585) Changelog
This is the changelog for FuhQuake v0.30 (Build 585). The changelog to FuhQuake v0.30 (Build 570) is given above this post. Build 585 is a bugfix release for Build 570. The news post for the FuhQuake v0.30 (Build 585) release can be found here. Comprehensive documentation on all the match tools (auto-recording, auto scoreboard screenshots & more) available in FuhQuake v0.30 can be found here. The v0.30 FAQ can be found here. Known bugs and issues are posted here. Bugfixes in v0.30 Fixed crash on non-mtex capable cards (or mtex capable cards with -nomtex cmdline parameter). This affected 3dfx and S3 cards especially. Fixed cfg_save corrupting aliases in linux clients. Fixed bug where -game doesn't set sv_gamedir (*gamedir serverinfo key). [Tonik]. Using /- aliases on mouse4/5 on microsoft mice now works [massa]. 'match_auto_record 2' now stops the demo 4 seconds after the final scoreboard shows, instead of stopping immediately. Fixed jerkiness when walking down angled slopes with 'high' ping (eg. the corner of dm6 tunnel). Fixed bug where 'gl_bounceparticles 1' would make sparks be drawn in the very centre of the map for no reason. Fixed bug where the inbuilt server wouldn't accept connections from remote clients. (So you can start a coop game and have people once again). Fixed bits of player models disappearing on Nvidia GF4 cards on 2K/XP (this was actually an nvidia bug, but I worked around it). Fixed >= 100 monsters on a single player level causing an error when you exit the level (eg. e4m3 on nightmare). Fixed fragstats not working in win32 software client. Fixed 'v' and 'V' not working in the server list edit menu. Fixed alignment issues in the FPS menu [danfe]. Fixed inconsistent capitilisation in some menus [danfe]. Misc. Changes from v0.30 (Build 570) In the match_format_* variables, %y now is the year without century (eg. 03). In the match_format_* variables, %Y will now give you the year with century (eg. 2003). Auto shots (match_auto_sshot 1) are no longer taken when the matchtype is a non-opponent type (eg you are playing coop or on a server by yourself). Spark rays no longer go through map walls. Removed r_rockettrail 8. gl_max_size is now restricted to powers of 2 (eg. 1, 2, 4, 8, ..). Shadows are no longer drawn for player models. gl_solidparticles now defaults to 1 on wickedGL drivers. gl_ztrick now defaults to 0 if a 24bpp or bigger depth buffer isn't available. There are now 2 colour schemes for r_max_size_1 . 'r_max_size_1 2' gives the <= v0.28, 'r_max_size_1 1' gives the new colour scheme. Source files should be more gcc 3.0 friendly [danfe]. Disabled external skins for eyes models (and backpacks with -ruleset smackdown) by nqr admin request. New features in v0.30 (Build 585) Added -snddev cmdline parameter for linux clients so they can use something other than /dev/dsp for sound. Added $connectiontype macro ("spectator", "player" or "disconnected"). Added $demoplayback macro ("qwdplayback", "mvdplayback" or "0"). Use "if $demoplayback != 0 ... " to see if you are playing a demo. Added $serverstatus macro ("disconnected", "standby" or "normal"). This can be used for detecting prewar/prematch on ktpro/oztf servers. The fly command (from netquake) now works on the inbuilt server (and on recent zquake 0.15 servers) if cheats are allowed [Tonik]. Added 'scr_scoreboard_borderless' variables. Setting it to 1 removed the black lines around the outside of the scoreboard. New variable sys_disableWinKeys can be used to disable winkeys from alt-tabbing you (only works in NT/2K/XP, and only when FuhQuake is in focus) [Oppy]. Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU). Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibely useful in linux too!). Animated skins (skin groups) for alias models can now have 24bit replacement skins (name then modelname_x_y where x is the skin number and y is the group number). |
| MD5 Sum: | 98e340c5bff66c55cccc578f49d98e62 |
| SHA1 Sum: | 8b109ca82c7ffaf9d7fe070fafb81251b4b6196f |
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