| Summary: | Crusader Kings 2 Patch v1.111 Windows |
| Date: | 19 Aug 13 |
| Filename: | CK2_1_111_patch.exe |
| Size: | 182.2MB (191,013,239 bytes) |
| Downloads: | 1638 |
| Last Download: | 1595 days ago |
| More info: | http://www.crusaderkings.com/ |
| Description: |
MAJOR
- Fixed the delayed event bloating of save files. - Pre 1.11 save games will now load correctly without trait corruption - Fixed CTD when a Portrait DLC did not have a beard for the culture - Fixed CTD when immediately resigning after loaded save game with pending plots INTERFACE - Fixed a glitch after resign where the on-map shields would still be shown - Fixed so you don't get a pop-up if the plot auto functions are used - Disabled customization of dynasties without the DLC GAMEPLAY - Fixed a bug where vassal merchant republics could sometimes become independent on succession - The Military Jesus and Speaking in Tongues modifiers are no longer instantly removed from characters - Fixed an issue where you could suffer more than Max attrition - Now possible to pick the Hellenic religion in the Ruler Designer again - Can now correctly grant independence to Merchant republics - Can now correctly transfer vassal Merchant republics - Character beards and hair now don't immediately snap back when using the customization tool - Fixed an issue with new Patricians sometimes getting game over incorrectly on succession CONVERTER - Fixed issues with exporting HRE with absolute crown authority. - Now young rulers get appropriate stats - Now players should always be exported as a vassal if he is in CK2 - Fixed problem where muslim personal unions were not exported at all - The Azores and Madeira can now be colonized - Now localization files on Linux always get UTF-8 encoding - Changed some file names in conversion table for nations - Fixed so tengri can get higher tech groups - Tweaked what is considered high-tech to increase chance of becomming western - Now natives no longer should spawn in africa 2013-08-13: v1.11 ----------------------- GAMEPLAY - Added auto-invite function to plots - Added auto stop plot functionality under intrigue tab. - Added Siege leader trait - Added so bastard dynasties are generated when the first bastard is born. - Fixed so holy orders can use their special units in a defensive war where they are the primary defender. - Fixed CTD occured when starting between 1184-1185 - Fixed Duke Dafydd II of Gwynedd invalid state in history files - Slowed down fleet movement - Increased movement time for armies onto or off fleets INTERFACE - Added Favorite IP table to multiplayer menu - Added an approve button for laws so you can change your mind later if you initially ignored the law. - Fixed so you can see what characters has had a plot proposal sent to them. - Now support to select ship-exclusive using ALT key. MODDING: - It's now possible to read additional data into existing landed titles in mods - It's now possible to read additional data into existing religions in mods - Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions - Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines - Fixed custom tooltip trigger and effect always returning true - Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines |
| MD5 Sum: | e352b049b88a5c5806b55bd7932a74cb |
| SHA1 Sum: | 04aea4f5aea657fe86b7d772c93fa84e4be8df91 |
|   |   |