Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Error!
It appears that somehow you have been linked directly to this page. For security and validation purposes, you must click through from the details page for this file before you will be able to download it. You will now be automatically redirected, or simply click here to go to the correct page.

Click here to download your file: Strategic Command World War I: The Great War 1914-1918 Patch v1.06



Summary: Strategic Command World War I: The Great War 1914-1918 Patch v1.06
Date: 22 Sep 12
Filename: strategic_command_ww1_the_great_war_1914-1918_v106_patch.zip
Size: 281.6MB (295,320,812 bytes)
Downloads: 49
Last Download: 3854 days ago
More info: http://www.battlefront.com/products/sc2/
Description:
v1.06 CHANGELOG

GAME ENGINE CHANGES
- fixed a war map display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti, Lettowvorbeck
- fixed a resource flag display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti)
- fixed an ARMISTICE script error that would cause friendly units to incorrectly leave friendly ports (xwormwood)
- fixed an escort range highlight display error for minor country air units (Lucas)
- fixed a FREE UNIT error that would leave free units in the port of a surrendered country (MJY)
- mouse hovering over a unit on the map will now display the unit info at the bottom left hand corner of the game information area (Winti)
- AI will now swap units under the right combat and reorganizational conditions
- captured resources for a surrendered country no longer increase the National Morale of the occupier (Sapare)

EDITOR CHANGES

1939 Storm over Europe
- Soviet mobilization now set to increase by 40-50%, up from 15-20%, when the Germans do not honor the Molotov-Ribbentrop pact
- French morale increased by 5000 points
- French morale will now fall by 5000 points once Paris is captured
- Bordeaux added as a secondary capital for France
- If there are no British units within 10 tiles of Paris when it falls, France will suffer a 5,000 National Morale penalty, on top of the 5,000 penalty for Paris falling.
- When playing against the Axis AI, there will be a penalty of 1,500 National Morale points to France when Paris falls, per difficulty level. This is in addition to both penalties mentioned above.

Main WWI campaigns
- Reduced Seaplane Carrier Naval Defense from 2 to 1, and Carrier defense from 4 to 2.
- Athens Detachment deployed at Athens at half strength (Sapare), apart from in Fate of Nations.
- Amended Serbian, Dutch and Belgian Free Unit scripts so that if their country is liberated, and then surrenders again, units in exile should continue the fight.
- Reduced the cost to the UK of deploying General Hamilton in the Mediterranean from 200 to 100 MPPs.
- The chance of German naval units operating in the Atlantic annoying the USA has been increased from 2 to 4% per Entente turn, and if there is more than one naval unit present, from 2 to 6% in Central Powers turns. The increase will be 1-2% and 2-4% respectively (Ludi1867).
- From the 1st January 1916, after Russia surrenders or pulls out of the war, the USA has a 50% chance per turn of moving 1-2% towards the Entente per turn (Kommandant).
- Added in some National Morale scripts for when the Ruhr falls to the Entente (Honch).
- Romania now swings to the Entente when the Austro-Hungarians lose their fortresses, and Entente forces invade the Empire.
- Romania now swings 30-40% to the Entente when the Austro-Hungarians give away Trento-Trieste to Italy.
- Unrestricted Naval Warfare now has a 100% chance of upsetting the USA every turn it is used, and the swing to the Entente will be 1-5% (Ludi1867).
- Call to Arms and Triple Alliance Decision/Strategy Guides updated.
- British blockade pop up advice changed to mention the negative effect this will have on the USA (Xwormwood).
- Attack Morale Boost reduced from 0.1 to 0.05; Attack Victory from 0.3 to 0.2.
- Prepared Attack Bonus reduced from 45% to 30%.
- Terrain near Lemberg amended.
- Road added in to the east of Tirana.
- Adana and the road and rail network moved.
- Kars changed into a city.
MD5 Sum: ac252e7853e30425e02957a58fc6431e
SHA1 Sum: fff2969d079b7363721882b0cdfbbda095903e70