| Summary: | Groteseque Patch v1.1.5.0 |
| Date: | 25 Nov 10 |
| Filename: | Patch1150.zip |
| Size: | 73.3MB (76,891,870 bytes) |
| Downloads: | 11 |
| Last Download: | 4685 days ago |
| More info: | http://www.meridian4.com |
| Description: |
Montreal, Quebec, Canada – November 24, 2010 – Meridian4 (http://www.meridian4.com) and Headup Games (http://www.headupgames.com) release a patch for their very successful parody/strategy/RPG title; Grotesque Tactics – Evil Heroes.
The patch (Version 1.1.5.0) addresses issues with the configuration tool, camera angles and more. For a full list of fixes see below. About Grotesque Tactics Patch * optimized english language texts * trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update) * optional code for positioning hardware cursor (better results on lower framerates) * performance improvements in quest- and dialog-system (fixes cyclic fps drops) * config tool: added background music * config tool: added windowed option * config tool: added disable intro-videos option * config tool: removed tahoma font dependancy (fixes a crash on some machines) * fixed a bug where pressing escape in the option menu the first time would mess up the menu system * clamped the mouse speed to 0.1 (thus the cursor does not freeze any more if you set the slider all to the left :) ) * more error outputs if the gfx hardware does not meet the requirements * charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks) * camera: iso move speed has been increased * camera: height angles have been changed to avoid level collisions * necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs) * alternate improved exception handling with the option to send debug reports anonymously * fixed a bug where you could not attack anymore after a levelup * fixed a bug where the conversation would not continue if the related partners were out of processing range * changed chocochicks fraction to friendly in order to avoid some movement deadlocks * changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation * dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance) * fixed a tooltip for dawnclaude not showing up * added cheats (tba later) |
| MD5 Sum: | 8ddb3e487a07c0bd3f58e9c3241f9c3c |
| SHA1 Sum: | 839cfaf02a42e173a9f4a8bb1111e0cbc00dcb60 |
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