| Summary: | Quake 3 OSP v1.03a Zip |
| Date: | 25 Mar 03 |
| Filename: | osp-Quake3-1.03a_full.zip |
| Size: | 53.3MB (55,882,759 bytes) |
| Downloads: | 23536 |
| Last Download: | 1 days ago |
| More info: | http://www.orangesmoothie.org/downloads/Docs/osp... |
| Description: |
04 Mar 03 - 1.03a
================= - Fix: "Godmode" exploit - Fix: droppable HIs in modes besides FT - Fix: reset server_freezetag to 0 for custom modes (prior to execing) - Change: server_freezetag is now a serverinfo cvar Feb 03 - 1.03 ================ - Fix: turn off showPing in demos - Fix: #D doesnt work if the player identified in it is in slot #0 - Fix: Names can stay greyed out in a match (non-FT) - Fix: 0 scores for losing player on spectator views (scorebox) - Fix: CA Team overlay - Fix: CA player spec issues - Fix: CA chat issues - Fix: CA multiple team point scoring scenarios - Fix: \callvote mode X mapname when the server is already that gametype for the mode doesn't change the map. - Fix: followprev/next just teleports like a respawn - Fix: no inactivity for coaches/refs - Fix: (FT) insta-thaw issues in lava/void - Fix: (FT) Dead players getting thrown to spec if team was speclocked - Fix: various config handling issues (both internal and custom configs) - Fix: CTF scores reset if map vote in the middle of a match - Fix: Various issues with the HUD - Fix: cf_Scores offset issues - Fix: Overlay issue with left vertically-aligned weapon list - Fix: Various issues with nextmap voting - Fix: follow_powerup option and flag carriers. You should now always be locked on the current FC even if another PU or Flag is picked up - Change: Move from 142->125 (com_maxfps) - Change: disable com_maxfps 0 for inet play - Change: (FT) team scoring sounds in - Change: (FT) OSP FT ammo at 50% on extra pickups - Change: cg_drawPing 1 = white, 2 = color-coded (also changed location) - Change: Clamp r_fullbright to 0 for internet play - Add: (FT) dropitems set to 1 for FT modes - Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team while a match is in progress will spawn frozen. - Add: Add ftv in default server_availmodes - Add: ch_recordMessage <0|1> : Toggles the display of "Recording" message while a demo is being recorded. Note: the cvar must be set BEFORE a recording is started. - Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp - Add: vote_allow_capfps <0|1>: Admin control for capfps callvote - Add: flag 0x20 (32) on server_customclient (enables no client fps capping) |
| MD5 Sum: | 8b2b4925cce1895067bc617b86c62ea5 |
| SHA1 Sum: | 314f6e986d799ea55a6df8e4640d0cbbe5d573c3 |
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