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Click here to download your file: Hard Justice Mod Patch v1.3 for Battlefield 2



Summary: Hard Justice Mod Patch v1.3 for Battlefield 2
Date: 28 Aug 08
Filename: hard_justice_hotfix1_installer.zip
Size: 37.5MB (39,296,391 bytes)
Downloads: 81
Last Download: 188 days ago
More info: http://www.hardjusticemod.com/index.php
Description:
Mod Description

Authors: Ziggy / Radar O'Reilly / Cambo / StrykerJ / CDN-Biggdogg / Toetagger / Sugartooth / Ut-Oh / Cerberus

--------------------------------------

Here's the change list for: 1.3

--------------------------------------
A big Thanks to NAW for the use of some of their vehicles.
A big Thanks to SatNav for the use of some of his vehicles and weapons.
Thanks again to Chullster for the use of his account to test kit unlocks!

CHANGES:
- For the first time in Hard Justice history we will be releasing a Linux version. (by Cerberus)
- Most ground and air vehicles have been recoded for better usability.
- Unlocks added to all armies! (US CH MEC 2 and 3 kits and CA EU kits)
- Added 5 more seats to APC Cobra and APC CobraAT Vehicles
- Added 2 more seats to Bradly
- Completely recoded the lean for the Dirt Bike for much better stability!
- All handheld weapons accuracy, recoil and damage have been adjusted.
- Mp5 smg added to US CA EU assault kits with G3 and sniper kits with L96A1 and M24 in place of the pistol.
- Type85 added to CH MEC assault kits with AK47 or AK101 and sniper kits with Type88 and Dragunov in place of the pistol.
- Nuke kill zone made much larger and more powerful.

ADDED:

NEW Items:
- Designator (Original concept by BiggDogg, coded into game by Ziggy and BiggDogg) We're really excited about this addition! The Designator replaces the laser target painter (SIMRAD). This new laser target painter allows the user to paint an object so that a laser guided bomb can strike that object! The new ability allows the user to "designate" an object that does not have a laser object already attached to it (i.e. Artillery,ground and buildings). But it can not be used to target soldiers! The new Designator is located in the Spec Ops and Sniper Kits. The MH6 Transport Littlebird pilot is also able to designate targets!

NEW vehicles:
- Jeep Technical (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Woodys Wagon M109 Mobile Artillery (models fixed and finished by StrykerJ coded into game by Ziggy)

NEW vehicles from the NAW Mod:
- Quad500cc (recoded by BiggDogg)
- Quad125cc (recoded by BiggDogg)
- Quad250cc (recoded by BiggDogg)
- HMMWV with MK-19 grenade launcher (recoded by BiggDogg and Ziggy)
- AA Technical (recoded by BiggDogg)
- Tow Technical (recoded by BiggDogg)
- SU25 Frogfoot (recoded by Ziggy)
- SU25SC Scorpion (recoded by Ziggy)
- Apache (recoded by Ziggy)

Unfinished Models from Naw Mod:
- Baja Bug (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Challenger (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)

SatNav Weapons:
- Javelin Top Seek(recoded by BiggDogg and Ziggy)
- Javelin Direct (recoded by BiggDogg and Ziggy)

Added maps:
- Highway Tampa (edited by Radar O'Reilly)
- Juno Beach (by Toetagger)
- Remegen Bridge (by Toetagger)
- Harbour (by StrykerJ)
- Desert Shield Advanced (by StrykerJ, Desert Shield Revisited Redone!)
- Omaha Beach 2008 (by StrykerJ)
- Weapon Bunker (by Radar O'Reilly)

NEW Sounds Added:
- Dixie Horn (coded by BiggDogg)
- Challenger Engine Sounds (coded by BiggDogg)

StaticObjects from Radar O'Reilly:
- concrete_airstrip_long_endstr (coded by Radar O'Reilly)
- Canadian Team (coded by Radar O'Reilly)
- fire_hydrant (coded by Radar O'Reilly)
- wood_fence (coded by Radar O'Reilly)
- wood_fence_post (coded by Radar O'Reilly)
- us_ShutupSign (coded by Radar O'Reilly)
- end_of_track_bumper_24 (coded by Radar O'Reilly)

Vehicles BundledMesh-
- bradly BGM_71A_Launcher (by Radar O'Reilly)
- Bradly Rear interior (by Radar O'Reilly)
- m270 rgm109h_Pod added tomahawk (by Radar O'Reilly)
- jeep_technical and textures (by Radar O'Reilly)

Animation-
- Challenger 3p_driver_challenger_animSys.inc (by Radar O'Reilly)
- Challenger Passenger animation (by BiggDogg)
- Jeep Technical Rear Gunner animation (by BiggDogg)
- APC Cobra(AT) Passenger animations (by BiggDogg)
- Bradly Rear Passenger animations (by Radar O'Reilly)

missiles-
- rgm109h_tomahawk (Model made and textured by Radar O'Reilly, coded by Ziggy)



Added Objects from StrykerJ:
- Defense Gun (coded by Ziggy and BiggDogg)
- tire_shop (coded by StrykerJ)
- wood_barrel (coded by StrykerJ)
- market (coded by StrykerJ)
- tent (coded by StrykerJ)
- mill (coded by StrykerJ)
- Metal_Fence (coded by StrykerJ)
- Metal_Fence_Corner (coded by StrykerJ)
- Metal_Fence_dbl (coded by StrykerJ)
- Metal_Fence_End (coded by StrykerJ)
- cargo_container (coded by StrykerJ)
- sign_25mph (coded by StrykerJ)
- barrel_black (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_black2 (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_blue2 (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_orange (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_red (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_red2 (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_yellow2 (Model by imtheheadhunter, re-coded by StrykerJ)
- cart (coded by StrykerJ)
- chain_fence (coded by StrykerJ)
- pipe (coded by StrykerJ)
- barrack (coded by StrykerJ)

KNOWN ISSUES:
- All Hard Justice Helicopters may have graphical "hitching" which resembles lag, on dedicated servers! We're unable to find the source of the "hitching" but there is a workaround. Jump into any stock BF2 choppers pilot seat for a second then jump out and retry the Hard Justice choppers and the hitching should be greatly reduced or eliminated! This only has to be done once until the game is exited.

- The designators target doesn't always stick in the desired place on the ground or buildings! Just reposition for a different angle and retry marking the target!

- The SA7 and Javelin top seek targeting and lock sounds continue to play after you unzoom. This is a limitation in BF2. The workaround is to switch weapons or to go back into zoomed view with no targets in view or point it at the ground then unzoom again!

- The Jeep Technical reargunner is at times invincible.
MD5 Sum: 8ffba89d3e435cd1ff7b6007e222c73f
SHA1 Sum: 4354f2c011fddbf51f8a646c40cf29d607ea6f19
Mirrors: - Games On Net (Internode) (193 clicks)