| Summary: | Europa Universalis Rome Patch v1.2 |
| Date: | 04 Jun 08 |
| Filename: | eu_rome_12.exe |
| Size: | 5.6MB (5,848,525 bytes) |
| Downloads: | 132 |
| Last Download: | 1010 days ago |
| More info: | http://www.europauniversalis3.com/ |
| Description: |
Europa Universalis Rome v1.2 fixes:
Gameplay Balancing - Armies whose morale collapses in the first 5 days and face more than double the amount of enemies will now be eliminated. - Battles should now be a fair bit more bloody. - Failing an assault increases morale of defenders now. - Morale of defenders now recover every month during a siege. - Troops will no longer reinforce in empty provinces. - Reinforcing at lack of supply line to a friendly occupied city is now only 10% of normal speed. - Reinforcing adjacent to friendly occupied, but at hostile territory is halfed. - Its now slower to land into enemy territory, but also faster to land into controlled territory. - Loyal troops are now cheaper to maintain as their commander will pay some of their cost. - Increased basic force limits. - Fixed a problem with technology costs being almost 3 times as expensive as they should have been. - Trade will always give at least 0.01 civilisation. - No longer possible to trade with a nation you are at war with. - Characters will no longer help out in civilwars if a country already have 120% of force limits. - Characters of different religions and cultures are now alot less likely to be elected to office. - Fleet commanders now have a small base salary. - Dead people can no longer inherit loyal troops or wealth. - Added a country-broken mechanism with restoring order and multiple events switching government and killing of the ruler. - Getting your ruler captures now decreases stability, increases warexhaustion AND changes to a new ruler. - Reputation increase rate now scale with rulers charisma, and maximum badboy limit also gets a boost depending on your rulers charisma. Modders can tweak this for "ruler_diplomatic_slickness" in static_modifiers.txt - A country discovering a successfull assassination, supporting rebels or desecration of holy site now gets a casus belli against the offender. - Risk of detecting assassin is increased if country sending them has a bad reputation. - Once getting caught after a successful intrigue action a country may not perform another for 2 years. - Tweaked badboy influence on intrigue missions. - Desecrate holy site no longer gives away who did it by showing flag, even if not discovered. - Discovery chance after supporting rebels is now no longer unreasonably high. - Loyal troops in the field with their commander will now help protect him against assassins. - It is now possible to cancel a tribute voluntarily while your tributary overlord if at war. - Cancelling a tribute you are paying manually will now give the overlord a cb. - Added a check to stop certain provinces supplying enormous amounts of mercenaries. - Barbarians now only settle in occupied territory. - Barbarians will no longer be able to increase civilization value in some provinces when occupying. - Barbarian uprisings now empty most of the mercenary pool for that province. - The neighbor province fulfilling the requirements and with highest civ rating now dictates what culture/religion a colonized province gets. - You will now be able to hold on to provinces takes from a country in civil war. - A civil war ends when one faction no longer controlls any provinces (as opposed to old behavior when only ownership was checked) - If the civil war ends when you control some of the loosing sides provinces they will now be yours, but you will take a hefty reputation hit for taking advantage of the country (I recommend settling a peace deal with the loosing side before this happens and gain some provinces this way instead). - A couple of new checks stop provinces from defecting to rebel side when they are under a foreign powers control. - Newly formed countries now start with some gold and stability. - Non-exisiting countries will no longer research technologies. - Countries created will now get the technology level of their former capitals owner. - Countries can no longer be called into war from two allies at once on both sides. Interface Enhancements - Improved transferspeed of savegames in multiplayer. - F12 will now save a snapshot of the world political map in screenshot folder (holding shift while pressing F12 will only display your country and its allies.) - There is now an (*) indicator on family name in the selection screen for characters. That one is shown if it is the same family as the ruler. - New colored frames around character portraits in character selector to show friends/rivals to the ruler. - Ruler now has a green border in character selector. - Event popups affecting characters should now print their position/jobs next to names. - Popup for newborns now includes link to dynasty page. - Cores for countries not exisiting will now be shown properly in province view. - Requirements for colonization now reported in more helpful order. - Preselected character no longer shown in list when picking diplomatic envoy - Previous character now shown when selecting new envoy, even if it was the default one. - Military view now updates when new units are recruited. - Morale display now is always of relevant troops in the combatview. - Unit tooltip now deducts maintenance cost for loyal units that are partialy paid by their commander. - Added extra decimals for unit maintenance cost tooltips. - Reorganizing navies now works even if game isnt paused. - Added province tax column in ledger for construction page. - Added some more tolerance to deficit alert. - Fixed things that used to be invisible in trade mapmode so that they now show like in the others. - Peace tributes interface now lets you offer in smaller increments. - Now possible to put in more exact tribute requests in peace view. - Tooltip for tribue relation in diplomatic view now shows the amount of tribute. AI Improvements - AI should no longer be able to pull off an illegal retreat during the first day of combat. - Garrison AI: Fixed a problem with units marching back and forth between different owner areas. - AI will no longer desecrate provinces that have already been desecrated. - AI will no longer add its support to rebels in provinces with already very high support. - Tweaked balance for how likely the AI is to pick different intrigue options. - AI should no longer attempt to desecrates holy shrines in provinces that do not share the government's religion - AI will no longer continue to recruit armies in sieged provinces. - AI will now no longer get confused in peace negotiation when a lesser member of opposing alliance can be annexed, and the main one cant. - AI will no longer try and stirr up revolts in provinces that are occupied by a third party. Modding Support - Added a "controlled_by = this/from/owner/ - Added triggers for navy_size_percentage & army_size_percentage, which checks percentage compared to force limits. - Added an at_location = this/from/ trigger for character scope. Checks that character is located in same province as origin. - Added an "has_unassigned_unit = yes/no" trigger, checks if there is a unit lacking a commander in the country. - Implemented a "remove_from_unit = xx" effect for character scope. - Added a "assign_to_unit = this/from//0" which gives current character command of a unit from defined target. - "assign_to_unit" if in the scope of a character WITH a unit, will assume its that unit, and take character from this/from. - Added a new trigger check ("is_land") to control if a province, or character is on land. - War trigger now also checks if country is in civil war. Databases & Events - Added an event for characters who have no money - Added an event for characters to get unemployed friends vacant governor jobs. - Added events for letting tribes pick civilize or hold to old ways, happening about every 2 years. - Added trigger to the "Let the rivalry end" event - The "Sibling rivalry" event will decrease your sibling's loyalty of popularity - Religious conversions can trigger for islands - New nation events will add appropriate cores - Vacant job event should now only fire for people of correct age, and when other province than capital. - Higher finesse is now required for religious conversions events, and are also less likely to occurr. - Games in honour of Ahura Mazda will only trigger for countries following the Zoroastrian fate - Events that appoint governors now check that the province is under your control. - Decreased the amount of tribute paid by Numidia to Carthage - Alazones is controlled by Rhoxolani - Dacia is a playable nation form the start - Reduced Egypt's manpower slightly - Tritonis is controlled by barbarians from the start - Reduced the population of Theveste - Increased the number of slaves for Rome - Changed the barbarian value of province Aulerci Compability - The game should no longer crash when changing dates on certain computers running vista. - Rewrote selection indicator to use shaders. Hopefully works better on intel boards now as well as being more efficent. - The game should no longer crash when selecting units on old driver versions on intel graphic cards. - Updated some interfaces to support higher resolutions. - Optimizations to menu display. - Optimized map updates in frontend. General Bugfixes - Scythian cityviews now support farmland, so no more missplaced deserts. - Fixed broken texture for carthaginian academy, so it should now be visible. - Fixed a number of errors in the merc events - The "dead trade route" problem should now be fixed. - Disloyal commanders can no longer be changed from military view. - Fixed tooltip lag in scenario selection screen - Fixed some text bugs, and tpyos! - Removed the illegal war_score triggers from events, as that did not exist in the code. - Added text to governor events - Family prestige is now loaded properly from a savegame. - Fixed a problem with family names applied on roman newborn. - Fixed overlapping flags in game setup screen when many allies. - Characters should no longer raise troops in sea provinces. - Units should no longer be recruited to sea provinces. - Tradegoods no longer shown for sea provinces. - Added extra resource checks to stop crashes when rendering text. - Fixed a problem with assaultbutton not disabling when it should. - Fixed selection/merge bug involving multiple armies transported on a fleet disappearing. - Fixed a crash in AI when releasing prisoners. - Previous rulers page in ledgers now have correct attribute orders. - Mixed up column sorting sorted out in character selection. - You can no longer appoint governors to occupied/sieged provinces through the ledger. - Fix incorrect province name coloring in ledger. - Fixed tribute hint showing for countries that cant pay tribute. - Expired casus bellis from savegames are no longer active for a short while after loading (and thus exploitable). - Fixed a map update bug in scenario selection when returning from singleplayer. - Fixed possible crash in diplomatic actions. |
| MD5 Sum: | 9b538c7384df5fa31c5c6232ddad4824 |
| SHA1 Sum: | 4860764acaf48c819e51fe6abbdf8cf0ab420fa2 |
| Mirrors: |
- Games On Net (Internode) (81 clicks) |
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