| Summary: | Strategic Command 2 Weapons and Warfare Expansion v1.01 Patch |
| Date: | 28 Nov 07 |
| Filename: | Weapons_Warfare_Expansion_v101_Patch.exe |
| Size: | 124.8MB (130,811,369 bytes) |
| Downloads: | 15 |
| Last Download: | 4449 days ago |
| More info: | http://www.battlefront.com/ |
| Description: |
Strategic Command 2 Weapons and Warfare Expansion v1.01 Patch
Please note, this is a PATCH for the Strategic Command 2 Weapons and Warfare Expansion and will only work for the Battlefront.com English language version. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare Expansion at this time. Separate patches for the other language versions will be released in the future. v1.01 Version History: GAME ENGINE CHANGES - fixed an AI destroyer unit combat error - fixed an AI upgrade unit error - fixed an animation replay error - fixed a MINOR country Corps purchase error - paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW - subs caught in sea ice no longer raid convoy lanes until sea ice clears - subs now use the following rules: - Silent - Sub can pass through hidden enemy units except for a Destroyer under FoW - Sub cannot attack convoy lanes - Hunt - Sub cannot pass through hidden enemy units under FoW - Sub can attack convoy lanes - Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode - transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender - transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country - any country that has a capital transferred to a disconnected area loses its current production/queue items (complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or to any of the Industrial Center locations for that country - fixed a script handling error for #CONDITION_POSITIONs - fixed a Paratroop glider sound error when playing under Military unit icons mode - fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes landing casualties - surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also increase defender losses as was previously the case - fixed an 'add_unit' bug when minors are activated - fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them - fixed a bug where custom combat supply loss values via the Editor were not being read in game EDITOR RELATED CHANGES - fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers - replaced Manstein with Bittrich in the Wacht Am Rhein scenario - removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor - fixed a SURRENDER_2 script error for the surrender of Italy - added several new Axis Middle East OFFENSIVE events - added several new Axis Middle East TRANSPORT events - added several new Axis Middle East GARRISON events - added several new ACTIVATION#3 events - added #PRODUCTION_LOST= entry to localization.txt - fixed a Polish campaign victory condition error - fixed several Spanish Civil War campaign errors - updated Manual with several new entries regarding changes in Weapons and Warfare |
| MD5 Sum: | 935071087b30d54a59a9b9788fb8ac4c |
| SHA1 Sum: | 3d84971926a599ab46255747eec7290bbd7bf1e2 |
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