| Summary: | Bobot v1.03 for Wolfenstein: Enemy Territory |
| Date: | 11 Oct 07 |
| Filename: | bobot_1.03_all_version.zip |
| Size: | 7.8MB (8,195,303 bytes) |
| Downloads: | 1347 |
| Last Download: | 239 days ago |
| More info: | http://returntocastlewolfenstein.filefront.com/f... |
| Description: |
Tech: 9
Balance: 9 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Installation Instructions: 10 Overall Rating: 9.6 Description: In this Zip file you will find a lot of way to install the bobot : => Bobot_Win_1.03.exe : Install for Windows only with 3 languages : English, German and French, => Bobots_Win_UK.zip : Unzip files in your Wolfenstein - Enemy Territory directory in a repertory calls bobot, => Bobots_Serveur_RW.zip : this file is only for windows server, not for play, => Bobots_Linux_UK.zip : English Linux version, => Bobots_Linux_GER.zip : German Linux version, => Bobots_Linux_FR.zip : French Linux version, What new : - Reorganization of the IA , - Resolution of small bugs created by this rehandling, - Added : Medics distribute medipacks to the wounded, - Added: Item Detection = > recovery of medipacks, - Added: FieldOps distribute ammopacks to teammates without ammunition, - Added: Item Detection = > recovery of ammopacks, - FieldOps kills the wounded, - Support of connection scale type (soon there will be also the reserv�es doors), - Bug fix: after each map_restart, all bobots returned to skill 0, - Created initial bobots technical documentation, - Corrected installation bug, - Beginning of the creation of the user interface "WayPoint" in the play, - Created: WayPoints "wm_quickcommandswaypoints.menu", - Corrected: Bobots "wm_quickcommandsbobots.menu", - Bobots integration on the map "Battery", - Bobots integration on the map "Radar", - Addition of lives again for the medic (goes only if the body is very near), - WP large path resolution (needed that the Bobot leaves the path of the WP according to the direction of the node), - Added: connection type, planned but still not completed. Thanks to : - All coders : Joc, PsyGoa, Yonex and 3emetype, for their hard work - All [RW] Team for testing the bots, - Tiger for this read me and the hours on this bots project smile Our site : http://www.clanrw.fr.st Questions : Clan forum. And also, thanks you for choosing these bots, have nice game, LAN or solo game with them. |
| MD5 Sum: | 8bc7684bc62e310871b596bbd1119c94 |
| SHA1 Sum: | e8b3bc0ff7ea7f916e4bacc8f56c17389f6ac285 |
|   |   |