| Summary: | Medieval 2: Total War Patch v1.1 |
| Date: | 18 Dec 06 |
| Filename: | miitw_p_update1_en.exe |
| Size: | 39.5MB (41,372,926 bytes) |
| Downloads: | 6746 |
| Last Download: | 216 days ago |
| More info: | http://www.totalwar.com/ |
| Description: |
Medieval II: Total War by Creative Assembly - English retail v1.1 patch
Last Updated: 2006-12-05 v1.1 Medieval2 v1.1 contains the following changes: Major Fixes ======== - Fix crash in Deathtrack MP map with empty Team 3 slot - Fixed Battle AI - armies not engaging enemies at close range. - Fixed CTD when client attempts to join game that the host is ending. - Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates. - Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?' - Fixed AI: Calvary not charging a spearmen army in a Custom Battle. - Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout. - Fixed passive Siege Attack AI - Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot) - Fixed Siege Attack AI trying to attack the back of settlements. - Fixed Passive attack AI - Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally) Added ModTool Unpacker - Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement - Fixed Merchant Resource value dropping after load/save - Fixed CTD caused by Turks AI - Fixed Cavalry not flanking spear walls - Fixed AI not crossing river to attack (River Jordan) - Reduced the effect of morale - enemy AI does not rout so easily - Reduced the power of inquisitors - Fixed 'move to point' crash - MP Multinational support - Fixed Cavalry sallying out and not attacking (bunching at corner of settlement) Medium Level Fixes ============= - Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue. - Fixed Settlement still showing as under siege even though sieging army had been defeated. - Fixed repeating missions - Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first) - Fixed being able to open gates with siege towers or embed them in walls - Fixed victory video not always appearing - Diplomacy - AI no longer counters an open proposition with a gift. - Fixed deployment lines being rendered incorrectly around ambient buildings - Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege. - Fixed the carroccio standard not fitting through gates - Fixed gunpowder units being stuck reforming - Fixed trebuchets disappearing and reappearing when zooming - Tweaked morale system - Partially fixed units moving through settlement buildings. - Units now check if destination is in a building or not. - Enabled command-line switch to allow unlimited soldiers (removes message) - Fixed MP player-names being lost on battle results screen if they quit the battle early - Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains Other Fixes ======== - Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal. - Fix lobby tooltip that showed incorrect unit sizes. - Fix Florins display during diplomacy - Fix Money field looping into negative/positive value when removing / adding money - Fix overlapping and incorrectly sized deployment zones - Fixed cut-off graphics in civil disorder message - Fixed unclear 'Start Diplomacy' button functionality - Fixed MP Admit Defeat button functionality - Fixed missions showing as expired even though they have been completed - Fixed mouse-overs showing incorrect diplomatic information - Fixed minor FE Historical Battle error (shield remaining highlighted) - Fixed MP team chat - colours now match recipient and sender. - Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches. - Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered. - Fixed Mine income - Fixed MP ignore/ban toggle permanently banning player from chat - Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text - Fixed Mouse Cursor not updating when over certain parts of the UI. - Fixed miscalculation of some naval unit movement points. - Fixed units not leaving an army when ordered to abandon it. - Fixed 'Possible Connection Problems' message not appearing if user alt-tabs - Fixed On campaign map, castles appear under 'town' or 'city' title on UI - Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle' - Fixed double speed on units that should only go at one speed. - Fixed Stakes not appearing correctly in weather conditions - Fixed non-functional help button on ransom scrolls - Fixed intro movies playing at x3 speed in Historical battles - Fixed transfer army functionality - When transferring men the transfer resets after viewing the description - Fixed Gunpowder units running forward when given targets. - Fixed clumping units when they are told to do a 180 degree turn - Fixed stuck Camera issues - Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not |
| MD5 Sum: | 2202911ff4dcc6befcbbf846b1cb8e7c |
| SHA1 Sum: | c97e13dc6032dab500c5a8054f06e5583b874483 |
| Mirrors: |
- Games On Net (Internode) (124 clicks) |
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