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Click here to download your file: Dominions 3: the Awakening Patch v3.04



Summary: Dominions 3: the Awakening Patch v3.04
Date: 09 Dec 06
Filename: dompatch304.exe
Size: 5.4MB (5,664,574 bytes)
Downloads: 155
Last Download: 2546 days ago
More info: http://www.shrapnelgames.com/Illwinter/Dom3/1.htm
Description:
Dominions 3: The Awakening v.3.04 Patch

The patch only works with the full version of the game.

NOTICE: The patches below will attempt to connect with an Illwinter server to verify your CD key on Multi-player games. No information is passed to Illwinter except your CD key. This is a form of copy protection in use by most major software publishers. If this method of verifying your purchase offends you, please DO NOT download and install the patch.

Bug Fixes, Tweaks, Enhancements v3.04:

- New nation
- New map by Jason Lutes
- Cave provinces supported
- New map command #allowedplayer
- Some typos fixed
- Iron Walls didn't work
- Seduction message fixed
- More special effects displayed in weapon info box
- New spell mod command to restrict spells to certain nations
- Modding manual updated
- Mod command #defmult1b etc, didn't work with value 20
- Fire Arrows didn't work for small bow, chakram or shuriken
- Can send larger maps over network
- Fix for map download on linux and osx
- Added some popups in random map creator
- Fixed Fata Morgana crashing
- Fixed memory overwrite bug
- Improved handling of corrupted turn files from dom3 server
- Doom horrors could eat people without any reason, fixed
- Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
- Atlantian ME heroes enabled
- Deepthought agarthan EE hero enabled
- Traitor Prince R'lyeh hero enabled
- Mictlan heroes enabled
- Eagle priest removed from mid era
- Oni cost lowered
- Vetala touch of madness resistible
- Spectral shield for legionnaires and ganas
- Devala summon for monkeys
- Glutton icon
- Enchantment icon for rain fixed
- Demons can see in the dark
- Various minor stability improvements.


Bug Fixes, Tweaks, Enhancements v3.01:

- Great Lion size 3.
- Atlantian spearmen correct age and darkvision.
- Shark knight have correct resource cost
- Doom horrors less common.
- Indep lizard warriors base prot ->3
- Curse of stones affects only enemies in accordance with the manual
- Wands no longer gives Chest Wounds
- Sharpest tooth has correct stats
- Nagini seduction fix
- Polypal mother no longer ethereal
- Event gives city and not motte-and-bailey
- Mesmerize confuses/enrages target instead of enslaving
- Triton recruitable in coastal kappa province fixed
- Blessing can affect sacred undead.
- All era gians gets longdead giants and soulless with reanimation and similar spells.
- All era caelum soulless fix
- All era ctis undead fix
- Eater of the dead fix
- Darkvision fixed
- Some nation description fixes
- Tungalik dagger -> quarterstaff
- No uw conscription for tien chi
- Mod commands for sites: #gold, #res
- Mod command: #ressize
- Building of cave castle no longer produces simple hillfort
- #castledef, #maxage, #startage, #older mod commands work properly
- #owner fixed. Limit 25 removed
- Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
- New weapon mod command: #poison
- Lava warrior also had prec and enc swapped
- Polypal Mother and some more are now female.
- Nethgul no longer tries to kill his wielder.
- More visible up/down arrow for scrolling commanders.
- Fixed bug with cheat detection and alchemist's stone.
- God epitet's could be cut off, fixed.
- Ardmon's Soul Trap didn't work as advertised.
- Tempest would crash the game if used in meele.
- Possible to enter site ou ydon't own, fixed.
- Max possible Dominion victory value increased.
- S's and Kirke and Kurgi have correct name.
- Alcastor has correct priest lvl.
- No more free kappas in UW fortresses
- Watcher darkvision -> 100
- Hog knight is now mounted.
- Atlantis hero size -> 4
- Flame corpse construction works now.
- Azure mages are amphibious
- Leviathan only castable under water
- No longer possible to recruit city of tombs units if you're not ctis
- Helhirding only recruitable from site (and double display removed)
- Dwarven smith only recruitable from site (and double display removed)
- Stargazer no feet
- Burning one had prec and enc switched
- Bitch queen crone shape has nature 1
- Ram's Head got prot 2
- Tribe warriors increased to 10 gold
- Jaguar tribe slinger hide shield
- Druids had low stats and age - stats increased a bit
- Map editor fixes.
- GUI performance improvments.
- Improved spell modding.
- New mod commands #uwfort, #deepfort.
- Modding manual updated.
- Map edit manual updated.
- Guru gets rid of all afflictions when he gets a new body.
- Message for guru reincarnation into new body.
- Lure of the deep was castable over water, fixed.
- Modding command #nratt didn't work.
- When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
- 't' screen got top right exit button as well.
- On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site
description to be displayed, fixed.
- The Mummification spell available from Amon Hotep shows as no description available, fixed.
- Typos.
- Windows alt-tab improvements.
- Knights only attack in mid or late age
- 60 gold event -> 100 gold
- Merman scout cost -> 25
- Utg cold preference -> +1
- Daidalos got hammer
- 10+ new gold generating events.
- Horror Seed spell could lock up the game.
- Correct game name in credits.
- No more snowfall events under water.
- Gateway fixed.
- VP crowns disappeared at edges, fixed.
- More than 1 VP / province wasn't displayed properly, fixed.
- Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
- If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
- Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.
MD5 Sum: 09131555ebf276ab93fd96d615ed935c
SHA1 Sum: c32944caf0cdbb81463394534bcf2ed2d65c76ee