| Summary: | FlatOut 2 Patch v1.1 beta |
| Date: | 04 Sep 06 |
| Filename: | flatout2_beta_1.1.zip |
| Size: | 15.2MB (15,970,063 bytes) |
| Downloads: | 1531 |
| Last Download: | 225 days ago |
| More info: | http://www.bugbear.fi/flatout2/ |
| Description: |
FlatOut 2 Patch v1.1 beta
- Voice chat added - Text chat added for the European version - Bandwidth detection, and adjustments to the network send bandwidth - Players are not disconnected if a race starts when they are not ready, instead they can wait in the lobby until the next race - Improved prediction of remote cars in multiplayer games - Simple cheat detection added for modified data and known hacks - The list of multiplayer games extended to show 100 games instead of 25 - Only one kick vote can be initiated per race for the same player - Return to the list of multiplayer games when you exit the lobby and have previously been searching for a game - The draw distance for dynamic objects increased - Aspect ratio option added, widescreen support - Manual gearbox option added - Userdata added to network objects that can be used when making game modifications - New command line options added (see below, in COMMAND LINE OPTIONS) [3] BUG FIXES - Fix for joining behind NAT devices - Fix for crash when refreshing the list of games - Fix for joining games that are just about to start - Fix for derby hang, when all other players disconnect before the derby starts - Fix for a hang when exiting the session at the same time as someone else is joining - Fix for the sorting of the list of multiplayer games. Now it sorts games in the lobby, with the games with least amount of players first - Fix for packet relaying between machines that cannot connect directly, now it uses bandwidth and latency for that - Fix for disconnects or crashes in stunt modes with low bandwidth - Fix for crash at the game start, just after the race has loaded - Fix for crash in races or derbies when more than one player gets disconnected at almost the same time - Fix for crash when searching for multiplayer games, and there's too many games in the list - Fix for a cheat where you are able to wreck the same player multiple times in derbies - Fix for time synchronization bug, when the PC clocks are running at different speed, caused the "No other players in the game" message to appear at the start of races - Longer timeout for joining, it was failing before due to timeouts in certain cases - Fix for the last character not appearing in the text chat for the North American version - Fix for text chat when the player names contains number for the North American version - Fixed a crash in the loading screen - Force feedback improved a bit - Fix for disappearing car in the desert town track - Fix for tournaments skipping races - Player details cannot be selected for players that are not fully connected - Fix for kicked players being able to join the same game again - Hardcoded 10% deadzone removed for steering wheels [4] OUTSTANDING PROBLEMS - Black/White screen at the start of races. It's unsure if this is fixed or not, as an effect of some of the other fixes. - Sound issues with Creative sound cards. Use the WaveOut option in the game configuration to work around this problem. - Engine sound too low in some cases. WaveOut might fix this problem too. - Game freezes in mini-games with AMD dual core processors. Install the following fix: http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html |
| MD5 Sum: | 34d49d6ce6628be99b4b13df640d0e84 |
| SHA1 Sum: | 58f14ea9b2cdbd1e513da738d2e1b871a7973e62 |
| Mirrors: |
- Games On Net (Internode) (170 clicks) |
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