| Summary: | Spellforce 2: Shadow Wars Patch v1.02 |
| Date: | 28 Jun 06 |
| Filename: | spellforce2_update_v102.exe |
| Size: | 166.7MB (174,830,100 bytes) |
| Downloads: | 1366 |
| Last Download: | 503 days ago |
| More info: | http://spellforce.jowood.com/sf2/ |
| Description: |
SpellForce 2: Shadow Wars by Phenomic Game Development - retail/download v1.02 patch
New features provided by this patch v1.02: - Replay of Skirmish/PvP and Free Game Mode matches. - Map-Editor. - Portals now have a tooltip indicating where they are connected to. - In the free game mode the quest book now shows the amount of free traders saved by the player. The following issues have been resolved by this patch: - Kor can no longer die in the wrong places. - Bug with one of the chests on the map "Crater" was fixed. - Matricus now leaves "The Needle" correctly. - When revisiting "Iron Fields", General Einar could appear too early. - When you blew the horn on Norimar when blowing the horn just seconds before the timer ended, you would get a "Game over" anyway. - Bug fixed on "The Needle" where the portals do not open if you never talked to Einar or Karan. - Lemuel on "Sevenkeeps" now gives you a reward. - Some more Drakkar players added to "Sevenkeeps". - Bug fixed in the Alyre dialogue. - Englisch Version:Fixed wrong take in Ylias Dialog in "Sevenkeeps". - "Rushwater Downs":Professor Twiddle will always help you to defeat Mauser now. - "Norimar":The Castle can only be entered if all four towers are lit. - Fixed a bug in the dialogue with Redmund. - Minor rebalancing of all PvP-maps. - The hurricane spell could damage neutral npcs. Patch Version 1.01 The following issues are addressed in this patch: - Rebalancing of the difficulty level for some Free Game Maps. - Problems with auto detection of some NVidia FX graphic cards resolved. - Occasional Desync. problems in multiplayer have been resolved. - After finishing the campaign the player can now continue to play and journey stones are active again. - AI improvements for skirmish and free game mode. - Lip sync problems fixed (sentences will not be cut off). - Animation glitches in multi player resolved. - Errors in Morca Dialogue resolved. - Chat messages are now colour coded by team colour. - In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge. - Several localization bugs fixed. - After loading a save game buildings are now sinking into the ground again slowly and not just vanishing. - Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected. - Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited. - Random Access Violation Errors appearing have now been fixed. - When changing to the main menu or changing a map game would crash in rare cases. This has been fixed. - An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed. - After winning an internet game an Access Violation Error sometimes appeared. This has been resolved. - Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved. - The boss enemy will now no longer appear when saving and loading after the final Cutscene. - The Moon now has proper reflections on the water. |
| MD5 Sum: | 961ce9301691b5b0320fda369e36872d |
| SHA1 Sum: | 79feb5929e664a1746451adc5176aec344e6d106 |
| Mirrors: |
- Games On Net (Internode) (248 clicks) |
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