| Summary: | Operation Flashpoint: Game of the Year Patch v1.96 |
| Date: | 21 Apr 04 |
| Filename: | ofp_goty_patch_196.zip |
| Size: | 7.3MB (7,623,829 bytes) |
| Downloads: | 1865 |
| Last Download: | 155 days ago |
| Description: |
************ OPERATION FLASHPOINT UPGRADE 1.96 README ***************
© 2001-2004 Bohemia Interactive Studio. All rights reserved. This package will update your Operation Flashpoint Game of the Year Edition or Resistance to version 1.96. REQUIRED: ========= ORIGINAL VERSION OF OPERATION FLASHPOINT AND OPERATION FLASHPOINT: RESISTANCE UPDATED TO VERSION 1.91. ALL LANGUAGE VERSIONS ARE SUPPORTED. More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com. HOW TO INSTALL: =============== Run OFPPatch_191_to_196.exe. WARNING: ======== Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers. *************************************************************************** *** 1.96 Multiplayer: - When MP mission file transfer failes, client is disconnected - Several anti-cheat measures implemented. - Unit killed inside a vehicle sometimes did not respawn. - Gunner aiming was unstable. - Visual glithes in the ingame browser. - Faster response in various game setup screens. - Testing of server-client mod compatibility is now possible. Stability and Security: - More improvements in virtual address range handling. This should prevent error messages like "Out of memory (index buffer) - Various crash opportunities fixed. - Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen. - AI waypoint delays and other AI degradation was possible on very fast CPU. - Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall). - Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors. - Some crash opportunities fixed. Scripting: - Command "private" did not work when variable name contained any upper case letter. - Event handlers were not saved properly (affects some 3rd party addons). - Event handler "init" is now launched on all machines in MP game. Miscellaneous: - Improved AI Airplane dogfighting. - Fixed terrain lighting direction bug. - Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. - Some other minor bugs fixed. CHANGE LOG ========== 1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in 1.95) 1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95). 1.96 - Fixed: MP - when mission file transfer failes, client is disconnected. 1.95 - Fixed: More improvements in virtual address range handling. 1.95 - Fixed: AI units could not take any magazines. 1.95 - Improved: Several anti-cheat measures implemented. 1.95 - Improved: AI Airplane dogfight evasive tactics. 1.95 - Fixed: Airplane rudder working during flight. 1.95 - Fixed: after load, engine was off for cars, tanks and planes 1.95 - Optimized: Much faster map drawing for very big islands. 1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L. 1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash. 1.95 - Fixed: Ship wobbling when going south and using mouse controls. 1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo. 1.93 - Improved: Nonconnectable sessions are on the end of MP session list 1.93 - Fixed: Wrong time left info position in MP session list 1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before) 1.93 - Fixed: Units inside vehicles sometimes did not respawn. 1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. 1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason). 1.93 - Fixed: Crash when SCUD launch sound loading failed. 1.93 - Fixed: Possible crash during removeAllEventHandlers. 1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint "On activation" field. 1.93 - Fixed: Scripting command "private" did not work when variable name contained any upper case letter. 1.93 - Fixed: Crash when too long mod list entered 1.93 - Fixed: Crash when "variants" field in the voice config was empty. 1.93 - Fixed: Scripting command drop could cause crash when used with NULL object. 1.93 - Fixed: Event handlers were not saved properly. 1.93 - Fixed: New command line option -nomap was ignored sometimes. 1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers. 1.92 - Improved: Flushing of stdout (for instant console output) on Linux. 1.92 - Fixed: Game sometimes freeze when AI rearms 1.92 - Fixed: Event handler "init" is now launched on all machines in MP game 1.92 - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, ..) 1.92 - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed 1.92 - Fixed: Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap 1.92 - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods) 1.92 - Added: New server.cfg option "equalModRequired". When used, users with different -mod than the one used on the server cannot connect. 1.92 - Added: Testing of -mod compatibility in MP "Operation Flashpoint"(TM) is a trademark of Codemasters. Developed by Bohemia Interactive Studio. Published by Codemasters. |
| MD5 Sum: | 52fb47e20fc644c8a22663fdb10db2cd |
| SHA1 Sum: | c825afdf1ceb28fa805a62b2e2a24755a86744b7 |
| Mirrors: |
- Games On Net (Internode) (359 clicks) |
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