| Summary: | Front Line Force v1.8b |
| Date: | 20 Feb 04 |
| Filename: | frontline18b-FULL.exe |
| Size: | 83.4MB (87,421,933 bytes) |
| Downloads: | 15721 |
| Last Download: | 187 days ago |
| More info: | http://www.frontline2.com/forums/index.php?act=S... |
| Description: |
VERSION INFORMATION
- Updated for Steam Compatibility - added Defiance Hitoutput | cl_hitoutput 0 = off | cl_hitoutput 1 = screen & console | cl_hitoutput 2 = screen only | cl_hitoutput 3 = console only - HLTV / First Person Spectator - Prone Bug Fixed (no more door prone or hiding in capture points) - Hit-Boxes Fixed; Player models are edited 1.1 and 1.3a hybrid player models with 9way blending removed. - Reduced the amount of time it takes for bullet spread to return to center - accuracy improved for all guns a little (has to do with the helmet system) - Re-Wrote bullet fly-by code, the "whiz" sound only happens now when a bullet passes by your head. - made all the menus transparent and enabled the observer "move around" system - moved joins and "remaining health of killer" into the talk area so it shows up in steam - changed "remaining health of killer" to say "remaining health of - remaining health message doesn't come up if you kill yourself in any fashion (suicide, grenade, ...) - changed the menu system so you can change class/choose weapons at the end of a round - added armor to team say and radio messages - round respawn bug fixed, you cannot die if you respawn at end of round - added additional defiance awards: Best Sniper, Best Recon/Assault/Support, and Grenade Diver - added defiance capturing sound - replaced most of the weapon models with frontline tactics weapon models (the ones that some of the defiance versions were based off of) - re-enabled duck jumping. pink hated it, i like it, because it becomes a pain to jump on boxes sometimes. - especially when there's limited headroom. - re-wrote the stamina a bit; doesn't use messages anymore, instead sends the stamina value to the client via regular netcode updates; moved the stamina removal code from the server-side player object into player movement shared object so that stamina is removed _after_ the player makes the jump. The net effect is that each jump is a little higher than it used to be. - players capturing can see the enemy on the radar - put defiance m4 skin on the m4 model - changed grenade explosion function. Now checks around the players box to see if the player can be hit (no more hiding behind table legs!!) - added secondary attack to mk23 and beretta to toggle between automatic and semi-automatic (like this version_info.txt says way down below for v0.43) - added SOME of the HLTV overviews, the rest will follow eventually -- Map Changes: removed: flf_pano, flf_rmego, flf_cheyenne, flf_chion, flf_cyprus, flf_ebonysword, flf_qcity added: flf_dcity, flf_heatwave, flf_fox (1.1), flf_deep6 (1.1), flf_winternuke |
| MD5 Sum: | 3d8301084fce6a11306496b9c1dd20d8 |
| SHA1 Sum: | 6b442d16af64cc4ba8927107e2f7c10d42066b38 |
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