| Summary: | Live for Speed S2 Client v0.6G |
| Date: | 29 Sep 14 |
| Filename: | LFS_S2_6G_setup.exe |
| Size: | 145.3MB (152,362,390 bytes) |
| Downloads: | 21541 |
| Last Download: | 19 days ago |
| More info: | http://www.lfs.net/ |
| Description: |
Today we release an new update of Live for Speed with 3D support and announce another version that is coming soon with a much improved Westhill track.
Changes from 0.6F to 0.6G : Oculus Rift DK2 Support : The Oculus Rift DK2 must be set to Extended Desktop mode Start LFS, go into Options - View and click 3D at the top For Display Type, select Oculus Rift then click OK If all is well, LFS offers "Exit LFS to restart using the Rift" Click OK to exit then when you restart LFS it should be in the Rift Optional new command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode) Oculus Runtime 0.4.2 (or later) is required Trea Edge Alpha Graphics (visual improvement of transparent objects) : Improved edges of transparent objects like trees and railings Re-exported all transparent textures to improve image quality Texture names ending ATEST / ALPHA / ALP24 all now end _ALP If you do not install new textures, old ones will be converted Graphics (other) : Anisotropic filtering (AF) now default 4x Mip bias sliders saved differently in cfg.txt - You must set your mip bias and AF values again Increased maximum value of multiplayer draw distance Two new 3D formats : red-cyan anaglyph and cross-eyed view Textures are automatically resaved (if needed) for faster load Low res textures now load just as quickly as high res textures New car shaders give higher frame rate when many cars on screen FIX : Car lighting momentarily vertical as car entered a shadow FIX : Graphics options sometimes showed too many FSAA options Skin downloading when watching a replay : If a car or helmet skin in a replay is not available at LFS World when you start the replay (with low or high res skins selected) but you already have the skin in the other resolution then that skin in the other resolution will be used instead of a plain car InSim : New packet IS_HCP for host to add extra mass or intake restriction to particular cars (affects all drivers using those cars) Misc : Driver's body is now enabled by default Reduced input lag when vertical sync is enabled Frame rate limit now disabled if vertical sync is active Cars now drawn in nearest to furthest order for optimisation CTRL+S screenshot message now stays for two seconds instead of one Updated translations - thank you translators |
| MD5 Sum: | c1c780f8b8f9edfcd4588ffff55f760e |
| SHA1 Sum: | 092145ea101c1a6600919999c89509532f6e6c27 |
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