Summary: | Carrier Command: Gaea Mission Patch v1.03 |
Date: | 16 Feb 13 |
Filename: | carrier_command_patch_1_03.zip |
Size: | 21.2MB (22,186,130 bytes) |
Downloads: | 61 |
Last Download: | 2987 days ago |
More info: | http://www.carriercommand.com |
Description: |
Patch 1.03 Changelog
--------------------------------------------------------------------- - Fixed startup shader cache problem (thanks to Species1571) - Fixed walrus hook bug (Drop sometime caused walrus to capsize) - Fixed incorrect cutscene playback after completing Thermopylae mission - Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign - Strategy Game now ends after capturing all islands and destroying enemy carrier - Enemy carrier no longer "disappears" after capturing all islands in Strategy game - Enemy carrier now replenishes units it abandoned on the island during retreat - Enemy units are no longer present on neutral and friendly islands - Fixed crash in Gaea Mission on Taksaven - Fixed Achievements Face Off, Titanic, Revenge Is Sweet. - Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island - NEW - Island info now displays icons with relative production and mining "power" of selected island - Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug) - Fixed crash in Strategy campaign (Production Advisor) - Enemy carrier/strategic AI improvements: - production logic improved - improved "Choose next island to attack" logic - improved barque handling - improved carrier repairs - Removed panning while zooming in/out in strategy map. - Added shortcut in Vulcan mission (1st mission of GAEA Mission) - Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT. - Removed tutorial notice dialog in strategy campaign. - ID numbers of enemy carrier units are no longer displayed on the map. - Enemy carrier will not run away when the player arrives to defend his island - Enemy carrier units are undocking properly - The stockpile relocation time now depends on the distance between islands - Arrow keys are now bindable in Controls options - HMHD missile will be transferred from stockpile onto carrier correctly. - "V" key will stop the carrier but not instantly. - Island stop blinking exactly when the enemy stops the attack on the island. - Fixed random crash after any carrier destruction. - Cutscene with Aurora will be played only once. - Marshes upgrade can be found every time. - Coolant container will not disappear after island is captured. - Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3. - Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed - Fixed pathfinder island data - Improved walrus pathfinding on wild terrain |
MD5 Sum: | 1de0c83f2a9296e966ad932701eae092 |
SHA1 Sum: | 5ded82a774d35f2b000060c189eb96663d1e3cd5 |
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