| Summary: | Strategic Command WW2 Global Conflict GOLD v1.02 patch |
| Date: | 25 Jan 13 |
| Filename: | Strategic_Command_WWII_Global_Conflict_GOLD_v103_Patch.exe |
| Size: | 335.2MB (351,520,040 bytes) |
| Downloads: | 13 |
| Last Download: | 3229 days ago |
| More info: | http://www.battlefront.com/products/sc2/ |
| Description: |
v1.03 CHANGELOG
GAME ENGINE CHANGES - DECISION events that are TYPE=2 reset their result value at the end of the turn (mcaryf1) - fixed a FREE UNIT error that would leave free units in the port of a surrendered country (MJY) - fixed a Paratroops combat replay error during the last turn replay sequence for email games (Shaun) - fixed a unit combat error for free Chinese units that could not be attacked by Japanese units (Rafael) - AI will now swap units under the right combat and reorganizational conditions - captured resources for a surrendered country no longer increase the National Morale of the occupier (Sapare) - mouse hovering over a unit on the map will now display the unit info at the bottom left hand corner of the game information area (Winti) - fixed a Windows 8 'Full Screen' mode error that caused the game to crash CAMPAIGN CHANGES 1939 - Atlantic to Pacific loops, and vice versa, are now shared by the Axis and Allies (CATS2010) - Munich added to German Industrial Cities list - DECISION event will now be presented to the player once the USSR surrenders to split the USSR into half dividing it between Japan and Germany 1948 - Carriers set to have at least 1 intercept/escort (MTTODD37) 1939, 1942 Brute Force - Victory conditions based on controlling Major (3 pts) and Minor (1 pt) capitals by the Axis (18 Axis Decisive, 9 draw, 0 Allied decisive) the rest between. - 1 more corp to Switzerland - Japan has 2 armor now but armor strikes reduced to 1 - Lowered Japan experience vs Chinese units - Exchanged 2 corps for 2 armies in Chinese force pool - Strategic emargo on Japan and oil embargo, now popups are correct - All loops are now 1 delay instead of 2 - Germans couldnt get Iraq on their side without VF Syria so Syria becomes 100% axis once Middle East is taken from UK. - USSR entry ranges from 1/42 to 1/43 with randomnesss coming from the Winter War and Bessarabia. - Added road to Urmuchi put it back on alternate capital list. - 2 more loops for Panama Canal - Flattened US and USSR entry so less wild swings. Minor countries will have major swings still. - Persia will become 100% Axis if Baghdad is Axis. - Removed all experience from all starting units except Russian Siberian units. - UK +1 Naval tech. - Reduce defense of mountains vs air from 3 to 2. It made TACs almost useless. - Moved rail in south turkey to go through Syria - Lowered Yugo activation on German surrenders (was incorrect) - Adjusting country units and experience for balance - Yugoslavian coup based on Poland surrendering not France - Corrected positional script for Vichy France - Build ques for French Marine, Paratroopers, and Mech to 1941 - Put Army and Armor for UK on production spiral for 1940 - France was too could be easily defended if UK commited all of its land units until 1941 - Added 2 armies for Germans in March 1940 - Added one TAC for Germany on the map, they were short one historically. - Fortress units for France - Fortress units for France - Fortification at El Alamein to hills - Port spotting range from 4 to 3 - Corrected US entry error with Indo-china - Several A.I. errors - Indochina US Entry error |
| MD5 Sum: | 835b470545951680c26ca03704804e59 |
| SHA1 Sum: | e02977ef4cc48cc9507063150776946782b82932 |
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